What a year it's been

Made something in Assembly? Show it off, and tell us how it works...
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matibee
Posts: 19
Joined: Mon Feb 17, 2020 6:09 pm

What a year it's been

Post by matibee » Sat Dec 11, 2021 6:12 pm

Hi all,
I can't believe it's been a full year since I posted my software sprites demo!
(It's been an interesting year, one in which all my work dried up and I almost sold off my entire retro collection to fund a new business venture. But I didn't, and things have improved massively for me in the last few months. I can now look forward to breaking up for a long Christmas break and playing with and coding for some of my many retro systems! So, back on topic..)

I'm here to show my WIP graphics for an arcade port for the Atari 800XL
The game logo..
https://drive.google.com/file/d/1eb6ZXF ... sp=sharing
The player.. (I think I've captured the original reasonably well given the limitations of 4 colours and double pixel width)
https://drive.google.com/file/d/1ek5nMx ... sp=sharing

They are obviously just screen grabs of Atari Font Maker. In the game itself I intend to play about with the colours so that I can 'parallax' the mountains and the buildings. Something along the lines of this hurried photoshop effort where the colour of the mountains is also the colour of the background behind the buildings..
https://drive.google.com/file/d/1elAJjE ... sp=sharing

I honestly don't know if I can pull off this conversion or to what quality but hey, there's only one way to find out.

On the subject of gfx, here's another Atari tileset I've really enjoyed making for a Rambo / Commando type game. Trouble is, I've used so many characters I can't display all this without some interrupt trickery which means it'll probably be limited to a horizontal scroller where (for example) planes and tanks can't exist on the same line.
https://drive.google.com/file/d/1elpbum ... sp=sharing

Anyway, I'm sorry this post isn't code related this time -- maybe next time ;) -- and I wish you all the very best with your own projects.

Take care,
Matt
Hobbyist coder for over 37 years! Last 20 years: C/C++, Windows, DirectX, OpenGL, Newton, JUCE, Godot.
Current collection: Atari; 2600, 800xl, 130xe, XEGS, 520stfm, 1040stfm, Lynx. SNES. Megadrive. GBA. PSP. 48k Speccy. C64, Amiga 500+. PS1, 2 & 3

CurlyPaul
Posts: 14
Joined: Sun May 09, 2021 11:24 am

Re: What a year it's been

Post by CurlyPaul » Mon Dec 20, 2021 2:29 am

Nice work on the graphics. It's probably more time consuming than the code for me, so nice to get it done.

Not too familiar with the 800, but looking forward to seeing how well you can make this work :)

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