Devtools build options explanation
Posted: Mon Apr 15, 2024 10:26 am
Hi Keith,
Is there a breakdown or document of what the Devtool build options do?
I need to find out how to make a TAP file and how to get my code and assets on it and then off again to the Spectrum's RAM, but I can't find any information about this online. I want to get past using INCBIN from my PC drive to get graphics and the like in the game, and start using DS to reserve empty space to load them into (again, no info on actually how to do this).
I had assumed the options with TAP in the Devtools name (like ZXS_TAP48) would make a file to put stuff on and distribute, but they just seem to start the emulator the same as the ZXS option, which is the main one I use.
I also tried using the "ZXS_DSK" option just to see what it would do, but now I keep getting the error message "Can't use +3 and TR-DOS disks simultaneously; +3 disk ignored" every time I try to run, no matter what option I choose.
Did I miss something?
Thanks!
Is there a breakdown or document of what the Devtool build options do?
I need to find out how to make a TAP file and how to get my code and assets on it and then off again to the Spectrum's RAM, but I can't find any information about this online. I want to get past using INCBIN from my PC drive to get graphics and the like in the game, and start using DS to reserve empty space to load them into (again, no info on actually how to do this).
I had assumed the options with TAP in the Devtools name (like ZXS_TAP48) would make a file to put stuff on and distribute, but they just seem to start the emulator the same as the ZXS option, which is the main one I use.
I also tried using the "ZXS_DSK" option just to see what it would do, but now I keep getting the error message "Can't use +3 and TR-DOS disks simultaneously; +3 disk ignored" every time I try to run, no matter what option I choose.
Did I miss something?
Thanks!