Search found 3 matches
- Fri Sep 20, 2019 6:56 pm
- Forum: Super Nintendo Assembly Programming
- Topic: Lesson P27+20 - Sound on the SNES / Super Famicom: the SPC700
- Replies: 6
- Views: 19918
Re: Lesson P27+20 - Sound on the SNES / Super Famicom: the SPC700
You should consider switching to another assembler that supports the SNES's memory model since you're dealing with music and graphics data the first bank will fill up quickly . You're fine using mode 20 in a single bank, $008000-$00FFFF, but beyond the first bank the assembler/linker needs to ...
- Wed Sep 18, 2019 8:46 pm
- Forum: Super Nintendo Assembly Programming
- Topic: Lesson P27+20 - Sound on the SNES / Super Famicom: the SPC700
- Replies: 6
- Views: 19918
Re: Lesson P27+20 - Sound on the SNES / Super Famicom: the SPC700
It would have been a big help if I had a SNES emulator with a built in SPC700 debugger - so I could check what the processor was doing... when I was learning and testing the code, I was programming 'blind' - unable to see what the SPC700 CPU was actually doing or if it had crashed.
SPC700 ...
- Mon Sep 16, 2019 3:39 pm
- Forum: Super Nintendo Assembly Programming
- Topic: Lesson P27+20 - Sound on the SNES / Super Famicom: the SPC700
- Replies: 6
- Views: 19918
Re: Lesson P27+20 - Sound on the SNES / Super Famicom: the SPC700
Wow that is a lot to go though. I wonder what other people use for the SPC700. Also was the SPC700 only for the snes, googling it only shows up snes stuff but it may just be them main thing that used it.
WLA-DX, bass and Asar assemblers support SPC700 and 65816. Also, there's an SPC700 macro ...