Thanks for the info.
I can create an adf disk image with a startup sequence no problem. It's just getting the finished game program file to put in it and point to, but as I say I've no idea how to do it from Notepad with VASM. Exporting a binary file would probably do the trick I think, but as I ...
Search found 33 matches
- Tue Jun 14, 2022 4:31 pm
- Forum: General Assembly Programming
- Topic: How to export an assembled file from VASM for disk use (Amiga)
- Replies: 3
- Views: 8599
- Mon Jun 13, 2022 3:02 pm
- Forum: General Assembly Programming
- Topic: How to export an assembled file from VASM for disk use (Amiga)
- Replies: 3
- Views: 8599
How to export an assembled file from VASM for disk use (Amiga)
Hi everyone,
I thought I'd pop back here as I've been giving some assembly projects a go again, but I've hit a bump in the road.
I've been using Notepad++ and VASM to do some Amiga stuff, but it dawned on me that I have no clue how to get a finished output file so I can put it on to an adf disk ...
I thought I'd pop back here as I've been giving some assembly projects a go again, but I've hit a bump in the road.
I've been using Notepad++ and VASM to do some Amiga stuff, but it dawned on me that I have no clue how to get a finished output file so I can put it on to an adf disk ...
- Tue Dec 15, 2020 2:57 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Screen base in plotting code issue
- Replies: 3
- Views: 8927
Re: Screen base in plotting code issue
Just a follow up:
Yep it seems to be working now, and it was the jump back address and the bit check. I was setting the jump back address to &4040, but just leaving it at &C040 and setting only the base address to &40 works.
GETSCREENPOS: ; Return memory pos in HL of screen co-ord B,C (X,Y ...
Yep it seems to be working now, and it was the jump back address and the bit check. I was setting the jump back address to &4040, but just leaving it at &C040 and setting only the base address to &40 works.
GETSCREENPOS: ; Return memory pos in HL of screen co-ord B,C (X,Y ...
- Mon Dec 14, 2020 12:14 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Screen base in plotting code issue
- Replies: 3
- Views: 8927
Re: Screen base in plotting code issue
Cheers Keith!
I've been messing around with Bank Switching using the Gate Array (just for practise, not in this current code), so that makes a lot of sense now that you say it, given the &4000 range.
I'm not using the Firmware at all now except to change the border colour and set the palette on ...
I've been messing around with Bank Switching using the Gate Array (just for practise, not in this current code), so that makes a lot of sense now that you say it, given the &4000 range.
I'm not using the Firmware at all now except to change the border colour and set the palette on ...
- Wed Dec 09, 2020 10:17 am
- Forum: Amstrad CPC Assembly Programming
- Topic: Screen base in plotting code issue
- Replies: 3
- Views: 8927
Screen base in plotting code issue
Hi,
Thought I'd jump back on here as I have a specific question regarding the screen plotting code from the Lesson 6 video (Lookup tables).
My question is, do the screen bases in that code just tell the program where to draw the graphics? Or does it actually set the visible screen?
I'm asking ...
Thought I'd jump back on here as I have a specific question regarding the screen plotting code from the Lesson 6 video (Lookup tables).
My question is, do the screen bases in that code just tell the program where to draw the graphics? Or does it actually set the visible screen?
I'm asking ...
- Tue Dec 03, 2019 9:32 am
- Forum: Amstrad CPC Assembly Programming
- Topic: Using key scan/read code
- Replies: 2
- Views: 9014
Re: Using key scan/read code
Awesome, that's just what I was looking for!
Cheers!
Cheers!
- Sun Dec 01, 2019 1:39 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Using key scan/read code
- Replies: 2
- Views: 9014
Using key scan/read code
Apologies for what must seem like a really thick question Keith, but I'm getting rid of the last bit of firmware use by incorporating your Key Scanning/Reading code into my program, but I'm a little stuck on how to actually check for a key press.
Like, how do you actually tell the computer if you ...
Like, how do you actually tell the computer if you ...
- Sun Nov 24, 2019 12:44 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Sprite transparent pixels issue
- Replies: 6
- Views: 12727
Re: Sprite transparent pixels issue
Excellent! I'll have a look at that Stack trick.
I've pretty much resigned myself to the fact that the game is going to be slow, but as long as it's comparable to the original Amstrad Final Fight conversion in terms of speed then I'll be happy, and any little tricks to boost speed will be great ...
I've pretty much resigned myself to the fact that the game is going to be slow, but as long as it's comparable to the original Amstrad Final Fight conversion in terms of speed then I'll be happy, and any little tricks to boost speed will be great ...
- Sun Nov 24, 2019 9:40 am
- Forum: Amstrad CPC Assembly Programming
- Topic: Sprite transparent pixels issue
- Replies: 6
- Views: 12727
Re: Sprite transparent pixels issue
This is great! It works beautifully. Thank you.
I had made some ham-fisted attempt at another transparency method, but I wasn't really getting anywhere.
Would this work with a flipped image? I only ask because I'm literally just about to try and attempt a sprite flipping routine, so may as well ...
I had made some ham-fisted attempt at another transparency method, but I wasn't really getting anywhere.
Would this work with a flipped image? I only ask because I'm literally just about to try and attempt a sprite flipping routine, so may as well ...
- Thu Nov 21, 2019 9:15 am
- Forum: Amstrad CPC Assembly Programming
- Topic: Sprite transparent pixels issue
- Replies: 6
- Views: 12727
Re: Sprite transparent pixels issue
Thank Keith.
I tried setting the background colour to black, and it was definitely an improvement, but it's a bit too blocky for my eyes. I'll look in to another way of removing the transparency. I've not used LUTs much, so maybe this will be a good exercise.
I tried setting the background colour to black, and it was definitely an improvement, but it's a bit too blocky for my eyes. I'll look in to another way of removing the transparency. I've not used LUTs much, so maybe this will be a good exercise.