Search found 3 matches
- Thu Nov 07, 2019 7:10 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Lesson H3 - Hello World on the MSX / MSX2
- Replies: 3
- Views: 10818
Re: Lesson H3 - Hello World on the MSX / MSX2
I meant to say at28c256 Atmel flash EEPROM above; which is used as a ROM in a lot of z80 projects.The MSX-1 standard does not include a disk drive as part of the standard hardware for an MSX-1 computer. But the MSX-1 standard includes a cartridge slot as standard. Thus if you released your game on c...
- Thu Nov 07, 2019 1:02 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P10 - Tilemap graphics on the MSX1
- Replies: 13
- Views: 15511
Re: Video: Lesson P10 - Tilemap graphics on the MSX1
Hello, I looked at you sprites and tile map tool :D It would save a lot of time if I know exactly how to use it for my purposes. So I have a simple question which is for a custom game completely written in assembly, stored in an 32K MSX ROM cartridge, for an MSX-1. -I want to load a high resolution ...
- Wed Nov 06, 2019 10:08 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Lesson H3 - Hello World on the MSX / MSX2
- Replies: 3
- Views: 10818
Re: Lesson H3 - Hello World on the MSX / MSX2
Hello , In this question I am referring to an MSX-1 machine. I have read and understand your tutorial on how make a program/game to put inside an MSX cartridge ROM. When I finished writing my game I would like to play it on a real MSX-1 computer. So my question is how to make a simple real 16K or 32...