Search found 20 matches
- Fri Feb 07, 2020 2:54 am
- Forum: General Off topic
- Topic: Old Computers/Games Consoles - Owned, Wanted and Missed
- Replies: 9
- Views: 17154
Re: Old Computers/Games Consoles - Owned, Wanted and Missed
Regarding weird Tape/Disk systems, the closest I got was that VHS board game AtmoFear!... Haha I was an early adopter of AtmosFear. I still remember when the Gatekeeper would go. "Whose turn is it?! HANDS UP!!! " This is the version that I owned. The Harbingers version. https://www.youtub...
- Thu Feb 06, 2020 12:51 am
- Forum: Introductions
- Topic: Hi from Japan
- Replies: 3
- Views: 4365
Re: Hi from Japan
It's funny that we're bring up the MSX again since Keith and I just spend a several hour tag-team trouble shooting an old Sakhr AX-370.
Man, that was so much fun. I don't even know the MSX that well. XD
Also hello!
Man, that was so much fun. I don't even know the MSX that well. XD
Also hello!
- Thu Feb 06, 2020 12:14 am
- Forum: General Off topic
- Topic: Old Computers/Games Consoles - Owned, Wanted and Missed
- Replies: 9
- Views: 17154
Re: Old Computers/Games Consoles - Owned, Wanted and Missed
I admit having a soft spot for systems that were terrible ideas in hindsight or chasing the trends of the time that fizzled out. I always wished I had a chance to play the Action Max and/or the NEMO. Game consoles that had their game data stored on VHS tapes of all things. Or the old All-in-One mult...
- Sat Dec 28, 2019 12:10 am
- Forum: C64 Assembly Programming
- Topic: Most basic graphical assembley language game
- Replies: 7
- Views: 12938
Re: Most basic graphical assembley language game
Oooo, looking forward to the joystick one. I the joystick ports are crazy weird between the player 1 and 2 ports.
- Fri Dec 27, 2019 7:11 pm
- Forum: C64 Assembly Programming
- Topic: Most basic graphical assembley language game
- Replies: 7
- Views: 12938
Re: Most basic graphical assembley language game
Oh good lord no. That's not C64 code at all. The C64 won't know what to do with it.
I just posted it as an example. The subroutines those calls go to aren't even included.
I just posted it as an example. The subroutines those calls go to aren't even included.
- Fri Dec 27, 2019 5:17 pm
- Forum: C64 Assembly Programming
- Topic: Most basic graphical assembley language game
- Replies: 7
- Views: 12938
Re: Most basic graphical assembley language game
Pretty much the only thing you need to do to make just about any game are two main subroutines: 1) Initializing all the assets. Like how big the paddles are, where the ball starts, how the ball will move before you do anything to the game, etc and telling the game where all these value will be store...
- Mon Dec 23, 2019 9:30 am
- Forum: Show and Tell
- Topic: A small project to teach myself uses for the stack
- Replies: 2
- Views: 4120
Re: A small project to teach myself uses for the stack
Haha thanks. I've gotten some flack for my commenting habits more than once by other 6502 assemblers for being "Overly obvious and redundant". I just kinda got in the habit of using the comments as a place to write my half baked pseudocode down, hence why so many of them are literal If/The...
- Fri Dec 20, 2019 2:55 am
- Forum: General Off topic
- Topic: Gameboy wi-fi cart
- Replies: 1
- Views: 3943
Re: Gameboy wi-fi cart
It's a tale as old as CPUs. No matter how strong a CPU is, it's really only as good as the hardware attached to it.
- Fri Dec 20, 2019 2:34 am
- Forum: Show and Tell
- Topic: A small project to teach myself uses for the stack
- Replies: 2
- Views: 4120
A small project to teach myself uses for the stack
All this really does is draw a square by drawing one line, storing the pixel location low byte as it does then moving the line down and drawing it backwards by popping the pixel location's low bytes out of the stack. Again, this is designed for the Easy6502 virtual machine: http://skilldrick.github....
- Sat Dec 14, 2019 3:03 pm
- Forum: General Assembly Programming
- Topic: Efficient starfields
- Replies: 9
- Views: 9031
Re: Efficient starfields
I found some anonymous source code for a horizontal scrolling star-field written in 6502 that was designed to work in Nick Morgan's 6502 machine: http://skilldrick.github.io/easy6502/ The writer neglected to add any comments though and the labels are beyond unhelpful. But the code is very short and ...