Search found 4 matches

by Jabberwocky
Mon Mar 15, 2021 4:17 am
Forum: Master System & GameGear Assembly Programming
Topic: Self-modifying code on the SMS
Replies: 2
Views: 3167

Re: Self-modifying code on the SMS

Ahh alright! So if I'm reading that right, it's not something you should necessarily avoid like the plague, but it's just likely not the best use of the resources available. As far as C and such, I'm not too worried about that as the only extensive coding I've done was in AutoLISP. Fascinating about...
by Jabberwocky
Fri Mar 05, 2021 4:10 am
Forum: Master System & GameGear Assembly Programming
Topic: Self-modifying code on the SMS
Replies: 2
Views: 3167

Self-modifying code on the SMS

Hey! So while I'm still fairly new at this, I vaguely recall something about self-modifying code being not common on the SMS (and presumably other game consoles, but that's just an assumption). What's the reason for that? Is it because computers typically have more RAM than game consoles? Or because...
by Jabberwocky
Thu Jan 28, 2021 11:52 pm
Forum: Introductions
Topic: Hi everyone!
Replies: 2
Views: 2914

Re: Hi everyone!

Thanks! I had an NES growing up like everyone else here, but we also bought a used SMS off of a friend that we had for a while. After finding out much more recently it's technically a more powerful console, enhancement chips aside, I figured it would be a great place to start. As far as projects, I ...
by Jabberwocky
Thu Jan 28, 2021 5:18 am
Forum: Introductions
Topic: Hi everyone!
Replies: 2
Views: 2914

Hi everyone!

Hi all! I'm an unemployed Canadian guy and decided to learn some assembly in my spare time. I started on a website dedicated to the Sega Master System, but figured it wouldn't hurt to learn from a few people and found Keith's YouTube tutorials, and then the website obviously! I'm certainly new, but ...

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