Search found 10 matches

by jeffythedragonslayer
Tue Jan 09, 2024 1:56 am
Forum: General Assembly Programming
Topic: missing Font96.fnt?
Replies: 1
Views: 520

missing Font96.fnt?

I'm following the N64 hello world tutorial.

Where exactly can I find Font96.fnt? I don't see it in the DevToolsMips.7z or MipsSources.7z I extracted.
by jeffythedragonslayer
Wed May 25, 2022 6:44 pm
Forum: Super Nintendo Assembly Programming
Topic: wd in rw column
Replies: 1
Views: 1263

wd in rw column

What does wd mean in the ports table here?

https://www.chibiakumas.com/6502/snes.php
by jeffythedragonslayer
Sat May 21, 2022 8:26 pm
Forum: Super Nintendo Assembly Programming
Topic: How to multiply on snes
Replies: 1
Views: 1338

Re: How to multiply on snes

After discussion with Nova, I was able to crack this one:

Code: Select all

; multiply
   lda #$7     ; 1st multiplicand
   sta WRMPYA
   lda #$5     ; 2nd multiplicand
   sta WRMPYB 
   nop         ; wait 8 cycles
   nop
   nop
   nop
   lda $RDMPYL ; low byte of product
   lda $RDMPYH ; high byte of product
by jeffythedragonslayer
Wed May 18, 2022 3:13 am
Forum: C64 Assembly Programming
Topic: ld65 -Ln switch to create VICE label files
Replies: 0
Views: 9248

ld65 -Ln switch to create VICE label files

The documentation for ld65 mentions that -Ln generates a VICE label file. Does anyone know of any working examples I can look at that use the -Ln switch?
by jeffythedragonslayer
Wed May 11, 2022 5:58 pm
Forum: Super Nintendo Assembly Programming
Topic: How to multiply on snes
Replies: 1
Views: 1338

How to multiply on snes

Alright so I've been reading this page (https://www.chibiakumas.com/6502/snes.php) and it looks like to do a genuine multiplication (not repeated addition) the multiplicands need to be put in the WRMPYA and WRMPYB ports, then the product read out of MPYL, MPYM, and MPYH. Isn't there an instruction I...
by jeffythedragonslayer
Sun Nov 07, 2021 1:21 am
Forum: General Assembly Programming
Topic: curious about virtual drives
Replies: 2
Views: 2315

Re: curious about virtual drives

Ah, ok. Absolute is easy.
by jeffythedragonslayer
Thu Nov 04, 2021 7:10 am
Forum: General Assembly Programming
Topic: curious about virtual drives
Replies: 2
Views: 2315

curious about virtual drives

Hi, I'm curious about the virtual drives the downloaded devtoolkits create. Why does everything need to be on a separate drive like this? Is it pretending to be like "chroot" but on windows? Might I accidentally assemble a cursed ROM, which executes undefined behavior and unleashes a torre...
by jeffythedragonslayer
Thu Nov 04, 2021 6:35 am
Forum: General Assembly Programming
Topic: Xfile format?
Replies: 1
Views: 1714

Xfile format?

What is the Xfile format used by VASM mentioned here?

https://www.chibiakumas.com/68000/helloworld.php

Is there official documentation on it?
by jeffythedragonslayer
Wed Oct 20, 2021 11:38 pm
Forum: Super Nintendo Assembly Programming
Topic: Looking for Sdrive.bat
Replies: 3
Views: 2607

Re: Looking for Sdrive.bat

Thanks; for anyone else looking, here are the devtools:

https://www.chibiakumas.com/65816/65816DevTools.php

This devtool pack has Ndrive.bat in it.
by jeffythedragonslayer
Mon Oct 18, 2021 3:53 am
Forum: Super Nintendo Assembly Programming
Topic: Looking for Sdrive.bat
Replies: 3
Views: 2607

Looking for Sdrive.bat

Hi, I am trying to play with ChibiSound and learn how to do FM synthesis on the Super Nintendo, and I'm having some trouble getting my environment setup. After downloading and extracting sources.7z, I noticed a file called Notepad++.bat which when run prints this error: Microsoft Windows [Version 10...

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