Hi Keith,
Is there a breakdown or document of what the Devtool build options do?
I need to find out how to make a TAP file and how to get my code and assets on it and then off again to the Spectrum's RAM, but I can't find any information about this online. I want to get past using INCBIN from my ...
Search found 4 matches
- Mon Apr 15, 2024 10:26 am
- Forum: General Z80 Programming
- Topic: Devtools build options explanation
- Replies: 1
- Views: 8096
- Sat Mar 09, 2024 6:49 am
- Forum: General Z80 Programming
- Topic: jp (hl) explanation
- Replies: 2
- Views: 10087
Re: jp (hl) explanation
Great, thanks for the clarification.
- Thu Mar 07, 2024 10:14 am
- Forum: General Z80 Programming
- Topic: jp (hl) explanation
- Replies: 2
- Views: 10087
jp (hl) explanation
So I've been having a headache with this instruction:
jp (hl)
I'm trying to get an address from a list and jump to it, but the code below is the only way I can get it to work.
I had assumed that JP (HL) would jump to the address in the first entry of the list that HL points to, but it seems that ...
jp (hl)
I'm trying to get an address from a list and jump to it, but the code below is the only way I can get it to work.
I had assumed that JP (HL) would jump to the address in the first entry of the list that HL points to, but it seems that ...
- Wed Mar 06, 2024 11:53 am
- Forum: Introductions
- Topic: Howdy
- Replies: 0
- Views: 12078
Howdy
Hi all!
So I've just come fresh from converting Final Fight to the Amiga ECS, and now I want to have a go at something in Z80. I chose the ZX Spectrum because I find that 1-Bit pixel art quite easy to do, plus it seems a bit faster when running code.
I've been at it a week now using the DevTools ...
So I've just come fresh from converting Final Fight to the Amiga ECS, and now I want to have a go at something in Z80. I chose the ZX Spectrum because I find that 1-Bit pixel art quite easy to do, plus it seems a bit faster when running code.
I've been at it a week now using the DevTools ...