Search found 473 matches
- Mon Apr 15, 2024 9:45 pm
- Forum: General Z80 Programming
- Topic: Devtools build options explanation
- Replies: 1
- Views: 38
Re: Devtools build options explanation
No there isn't I'm afraid, I don't have the time/willpower to go into things to that level - all I can aim at is the absolute beginner. The scripts I use are based on the ones I wrote for ChibiAkumas, I've not looked at them or significantly changed them for years now. Really once you're at that poi...
- Mon Mar 25, 2024 3:09 am
- Forum: 6809 Assembly Programming
- Topic: 6809 ASM Development Environment
- Replies: 1
- Views: 88
Re: 6809 ASM Development Environment
I don't know why you say the two files are identical, they are not, I just downloaded them both, and they are different sizes and content. please see the attached screenshot. The online documentation on the download page wasn't very good, I'll get it updated, but here is the correct procedure: 1. Do...
- Fri Mar 08, 2024 11:42 am
- Forum: General Z80 Programming
- Topic: jp (hl) explanation
- Replies: 2
- Views: 121
Re: jp (hl) explanation
Yes, JP (HL) Jumps to the address in HL
You would need to load the address into the HL pair first then jump to it.
You would need to load the address into the HL pair first then jump to it.
- Wed Feb 28, 2024 4:26 am
- Forum: General Assembly Programming
- Topic: Chibi Devtool installing
- Replies: 2
- Views: 161
Re: Chibi Devtool installing
To be honest, that's what the font is supposed to look like. It was a 16 color font for a sci-fi game, in italic style with near the top in a different color. On that screen that line is being shown in the color black, which is making it look broken, but that's what it was designed to look like. If ...
- Sun Jan 14, 2024 10:17 pm
- Forum: General Assembly Programming
- Topic: missing Font96.fnt?
- Replies: 1
- Views: 564
Re: missing Font96.fnt?
You should find it in /ResALL/Font96.FNT
I can see it in the MipsSource.7z on the website
I can see it in the MipsSource.7z on the website
- Sat Dec 09, 2023 9:04 am
- Forum: General Off topic
- Topic: Forth compiler for ZX
- Replies: 3
- Views: 1586
Re: Forth compiler for ZX
Moved to offtopic as this isn't about assembly.
- Fri Oct 06, 2023 11:10 pm
- Forum: Introductions
- Topic: ChibiAkumas game not running on MSX2+
- Replies: 1
- Views: 2034
Re: ChibiAkumas game not running on MSX2+
I can't see any reason it wouldn't work on that platform, it was tested on the WSX physical hardware I can't remember if I tested it on physical hardware with the 9990, but I certainly tested that combo on an emulator. Does it work without the V9990, can you try on another MSX2 system to check your ...
- Sat Sep 30, 2023 11:24 pm
- Forum: Introductions
- Topic: Hi retired Engineer from Japan
- Replies: 2
- Views: 1725
Re: Hi retired Engineer from Japan
Hello there! Thanks for signing up! I'm very interested to hear you've used the FM7, and more specifically the FM77AV! I never heard of either of these until the last few years, and While I've been able to find PDFs or print copies of old programming manuals on the FM7, I've not been able to find an...
- Mon Sep 25, 2023 9:41 am
- Forum: X68000 Assembly Programming
- Topic: AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!
- Replies: 1
- Views: 2216
Re: AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!
Oh what the heck! I've also added a 'Palette rotation' option so you can switch the colors
By rotating 16 colors, you can switch to one of the alternate palettes... -16 will rotate backwards!
By rotating 16 colors, you can switch to one of the alternate palettes... -16 will rotate backwards!
- Mon Sep 25, 2023 8:55 am
- Forum: X68000 Assembly Programming
- Topic: AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!
- Replies: 1
- Views: 2216
AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!
At the request of a patreon, I've taken a look at adding 'SP file' support for files from 'Morimoto Universe' game 'Moon Lights 2' into AkuSprite Editor. Fortunately this wasn't very hard, as the SP files are just raw 16x16 x68000 format 'raw sprite data'! (You can also use it to load the RAW sprite...