Search found 471 matches

by akuyou
Fri Mar 08, 2024 11:42 am
Forum: General Z80 Programming
Topic: jp (hl) explanation
Replies: 2
Views: 23

Re: jp (hl) explanation

Yes, JP (HL) Jumps to the address in HL
You would need to load the address into the HL pair first then jump to it.
by akuyou
Wed Feb 28, 2024 4:26 am
Forum: General Assembly Programming
Topic: Chibi Devtool installing
Replies: 2
Views: 62

Re: Chibi Devtool installing

To be honest, that's what the font is supposed to look like. It was a 16 color font for a sci-fi game, in italic style with near the top in a different color. On that screen that line is being shown in the color black, which is making it look broken, but that's what it was designed to look like. If ...
by akuyou
Sun Jan 14, 2024 10:17 pm
Forum: General Assembly Programming
Topic: missing Font96.fnt?
Replies: 1
Views: 505

Re: missing Font96.fnt?

You should find it in /ResALL/Font96.FNT

I can see it in the MipsSource.7z on the website
by akuyou
Sat Dec 09, 2023 9:04 am
Forum: General Off topic
Topic: Forth compiler for ZX
Replies: 3
Views: 1494

Re: Forth compiler for ZX

Moved to offtopic as this isn't about assembly.
by akuyou
Fri Oct 06, 2023 11:10 pm
Forum: Introductions
Topic: ChibiAkumas game not running on MSX2+
Replies: 1
Views: 1995

Re: ChibiAkumas game not running on MSX2+

I can't see any reason it wouldn't work on that platform, it was tested on the WSX physical hardware I can't remember if I tested it on physical hardware with the 9990, but I certainly tested that combo on an emulator. Does it work without the V9990, can you try on another MSX2 system to check your ...
by akuyou
Sat Sep 30, 2023 11:24 pm
Forum: Introductions
Topic: Hi retired Engineer from Japan
Replies: 2
Views: 1668

Re: Hi retired Engineer from Japan

Hello there! Thanks for signing up! I'm very interested to hear you've used the FM7, and more specifically the FM77AV! I never heard of either of these until the last few years, and While I've been able to find PDFs or print copies of old programming manuals on the FM7, I've not been able to find an...
by akuyou
Mon Sep 25, 2023 9:41 am
Forum: X68000 Assembly Programming
Topic: AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!
Replies: 1
Views: 2171

Re: AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!

Oh what the heck! I've also added a 'Palette rotation' option so you can switch the colors

By rotating 16 colors, you can switch to one of the alternate palettes... -16 will rotate backwards!
ksnip_20230925-183602.png
ksnip_20230925-183602.png (93.97 KiB) Viewed 2160 times
ksnip_20230925-183519.png
ksnip_20230925-183519.png (5.34 KiB) Viewed 2160 times
by akuyou
Mon Sep 25, 2023 8:55 am
Forum: X68000 Assembly Programming
Topic: AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!
Replies: 1
Views: 2171

AkuSprite Editor now supports 'Morimoto Universe' SP files (Sprite bitmap data) and PAL files!!

At the request of a patreon, I've taken a look at adding 'SP file' support for files from 'Morimoto Universe' game 'Moon Lights 2' into AkuSprite Editor. Fortunately this wasn't very hard, as the SP files are just raw 16x16 x68000 format 'raw sprite data'! (You can also use it to load the RAW sprite...
by akuyou
Mon Aug 07, 2023 1:01 pm
Forum: General Z80 Programming
Topic: 2 things.
Replies: 3
Views: 2276

Re: 2 things.

Ok, before you try to do anything with disassembly / Game modding , you need to start from the basics and learn to program your own little projects in assembly. I don't mean a little bit, I mean you need to be very good at it. I've been doing Z80 assembly for 7 years now and I would only consider my...
by akuyou
Thu Aug 03, 2023 11:18 pm
Forum: General Z80 Programming
Topic: 2 things.
Replies: 3
Views: 2276

Re: 2 things.

I have no idea what you mean 'do the assembly' in reference to that short byte sequence. I dont think that sequence is code... 00 is a no-op, 90 would be sub b, 99 would be sbc c, and so on. it looks more like bitmap data to me (lots of repetition of the same letters) , but it could be sound, text, ...

Go to advanced search