"If you can't keep your program below 16k, I think one way or another you're going to have to learn about bank switching."
Now I understand how to do bank switching and hence I am paging in the
required 16K memory to show the screen. So I can now show the desired background image using all three ...
Search found 40 matches
- Tue Jul 14, 2020 6:22 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P31 - Hardware Sprites on the MSX1!
- Replies: 24
- Views: 50782
- Tue Jul 07, 2020 9:36 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P18 - Making Sound with the AY
- Replies: 2
- Views: 16619
Re: Video: Lesson P18 - Making Sound with the AY-Bug in Chibisound?
Hello Keith,
This question is regarding your Chibisound described at
https://www.chibiakumas.com/z80/platform2.php
for the MSX 1 you describe loading the mixer register,which is register 7,
with the value --NNNTTT.
Don't you need to set bit 7 to 1 and bit 6 to 0 when setting
the mixer register ...
This question is regarding your Chibisound described at
https://www.chibiakumas.com/z80/platform2.php
for the MSX 1 you describe loading the mixer register,which is register 7,
with the value --NNNTTT.
Don't you need to set bit 7 to 1 and bit 6 to 0 when setting
the mixer register ...
- Mon Jul 06, 2020 4:50 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P5 - Bitmap graphics on the TI-83 and MSX
- Replies: 11
- Views: 30159
Re: Video: Lesson P5 - Bitmap graphics on the TI-83 and MSX
A game entry into msx-dev twenty has a 64x48 screen 3 game and it looks great
- Sun Jul 05, 2020 4:34 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P5 - Bitmap graphics on the TI-83 and MSX
- Replies: 11
- Views: 30159
Re: Video: Lesson P5 - Bitmap graphics on the TI-83 and MSX
Yeah, screen 3 is 64 columns by 48; and in addition in can still display some high resolution using the 32 sprites in screen 3. Because it does not use tiles it makes it easier (and uses less memory) to program some type of games in 16 colours such as 3D games (lacking on the MSX-1) or pseudo 3D ...
- Sat Jul 04, 2020 4:48 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P5 - Bitmap graphics on the TI-83 and MSX
- Replies: 11
- Views: 30159
Re: Video: Lesson P5 - Bitmap graphics on the TI-83 and MSX
Hello Keith,
According to
https://www.msx.org/wiki/SCREEN
screen 3 is the only true bitmap mode (screen 1 and 2 simulate
bitmap modes with tiles) for the MSX 1.
Do you show anywhere how to use screen 3 MSX?
I am looking how to plot a pixel,with a chosen
colour, in screen 3 using assembly. Of ...
According to
https://www.msx.org/wiki/SCREEN
screen 3 is the only true bitmap mode (screen 1 and 2 simulate
bitmap modes with tiles) for the MSX 1.
Do you show anywhere how to use screen 3 MSX?
I am looking how to plot a pixel,with a chosen
colour, in screen 3 using assembly. Of ...
- Thu Jun 25, 2020 10:45 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P31 - Hardware Sprites on the MSX1!
- Replies: 24
- Views: 50782
Re: Video: Lesson P31 - Hardware Sprites on the MSX1!
Hello Keith,
I recall I read it somewhere but don't recall
where as it was so long ago.
If I can remember the reference I will let you know.
Early 1980s home computers , for example, like the MSX and ZX spectrum
and others a main application for them computers was text applications
(e.g. business ...
I recall I read it somewhere but don't recall
where as it was so long ago.
If I can remember the reference I will let you know.
Early 1980s home computers , for example, like the MSX and ZX spectrum
and others a main application for them computers was text applications
(e.g. business ...
- Wed Jun 24, 2020 8:39 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P31 - Hardware Sprites on the MSX1!
- Replies: 24
- Views: 50782
Re: Video: Lesson P31 - Hardware Sprites on the MSX1!
Hello Keith,
I don not understand why you say words that mean
you need to use a buffer for MSX-1 scrolling up an down (vertically)
and/or there is no hardware scrolling on MSX-1 machines
in your recent video
Lesson P59 - Hardware scrolling on the MSX 1/2/2+
at
https://www.youtube.com/watch?v ...
I don not understand why you say words that mean
you need to use a buffer for MSX-1 scrolling up an down (vertically)
and/or there is no hardware scrolling on MSX-1 machines
in your recent video
Lesson P59 - Hardware scrolling on the MSX 1/2/2+
at
https://www.youtube.com/watch?v ...
- Thu Jun 04, 2020 9:19 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P35 - Playing Digital Sound with WAV on the AY!
- Replies: 9
- Views: 23727
Re: Video: Lesson P35 - Playing Digital Sound with WAV on the AY!
I have been learning z80 assembly using this site
and using the method of using OpenMSX,VASM,Winape to develop
code. But this method does not work for Arkos Tracker 2.
I have attached a minimal example of using Arkos Tracker
2 for the MSX and it plays a song in the OpenMSX Emulator.
. The problem is ...
and using the method of using OpenMSX,VASM,Winape to develop
code. But this method does not work for Arkos Tracker 2.
I have attached a minimal example of using Arkos Tracker
2 for the MSX and it plays a song in the OpenMSX Emulator.
. The problem is ...
- Mon May 04, 2020 3:13 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P31 - Hardware Sprites on the MSX1!
- Replies: 24
- Views: 50782
Re: Video: Lesson P31 - Hardware Sprites on the MSX1!
Hi Voyager_Sput,
Thanks . But there is another more subtle bug when I tried to use this code for animating sprites. Adding a simple infinite loop to the code , the relevant changes to the code is shown below, shows the bug
Programstart:
call INIT32 ; SCREEN 1
Programstartwithoutclearscreen ...
Thanks . But there is another more subtle bug when I tried to use this code for animating sprites. Adding a simple infinite loop to the code , the relevant changes to the code is shown below, shows the bug
Programstart:
call INIT32 ; SCREEN 1
Programstartwithoutclearscreen ...
- Sat May 02, 2020 3:18 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P31 - Hardware Sprites on the MSX1!
- Replies: 24
- Views: 50782
Re: Video: Lesson P31 - Hardware Sprites on the MSX1!
Hi,
I have gone through your tutorial (video and the writing) of
using tiles for simulating sprites on the MSX-1.
I have copied and pasted your code ,from
your files, into a simpler cartridge program that
has only MSX1 code-
(instead of leaving in all the code for all the
different platforms and ...
I have gone through your tutorial (video and the writing) of
using tiles for simulating sprites on the MSX-1.
I have copied and pasted your code ,from
your files, into a simpler cartridge program that
has only MSX1 code-
(instead of leaving in all the code for all the
different platforms and ...