Search found 473 matches
- Thu Jun 02, 2022 10:07 pm
- Forum: Master System & GameGear Assembly Programming
- Topic: Lesson H8- Hello World on the Sega Master System and GameGear
- Replies: 14
- Views: 15266
Re: Lesson H8- Hello World on the Sega Master System and GameGear
The SMS/GG has two 16 color palettes. The background can use palette 0 or palette 1, but sprites always use Palette 1 You've only defined palette 0 - so the sprites are black Double the entries in PaletteData (copy the existing 16 entries a second time for starters) Change "ld b,16 ;Byte count ...
- Wed May 25, 2022 9:31 pm
- Forum: Super Nintendo Assembly Programming
- Topic: wd in rw column
- Replies: 1
- Views: 3374
Re: wd in rw column
Double byte Write.
I believe i based the table on the information in this document:
https://patpend.net/technical/snes/snes.txt
I believe i based the table on the information in this document:
https://patpend.net/technical/snes/snes.txt
- Tue May 24, 2022 9:25 pm
- Forum: General Z80 Programming
- Topic: Print String
- Replies: 3
- Views: 4442
Re: Print String
Yes, that's what I'd recommend you use.
- Tue May 24, 2022 12:23 pm
- Forum: General Z80 Programming
- Topic: Print String
- Replies: 3
- Views: 4442
Re: Print String
Your 'V' text is in the same part as the program as your code. The Z80 is trying to run it, and it's causing a crash. You need to put it somewhere the CPU will never run - for example after the HALT. Oh, the tabs were a bit messed up in the code comment, but that may just be a copy-paste issue. Reme...
- Sat Mar 19, 2022 1:14 am
- Forum: Chibi-News!
- Topic: My 2nd book is out now: Learn (more) Multiplatform Assembly with ChibiAkumas
- Replies: 0
- Views: 9204
My 2nd book is out now: Learn (more) Multiplatform Assembly with ChibiAkumas
My 2nd book is available now on amazon! Volume 2 of "Learn (more) Multiplatform Assembly with ChibiAkumas" is now turning up on Amazon stores near you now! Volume 2 is the same format as Volume 1, but covers 5 new processors: ARM Thumb, 65816, 6809 PDP-11 and Risc-V CPUs The first chapter ...
- Tue Mar 08, 2022 9:28 pm
- Forum: General 68000 Assembly
- Topic: Decompiling Metal slug
- Replies: 1
- Views: 5718
Re: Decompiling Metal slug
I did a quick google search and couldn't find any existing disassembled sources of Metal Slug You could try and do one yourself with a program like cutter: https://cutter.re/ I would warn you though, in my opinion / experience disassembling something is harder than writing it, what I'm saying is if ...
- Sat Mar 05, 2022 10:55 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: SET n,r - Newbie question
- Replies: 2
- Views: 3032
Re: SET n,r - Newbie question
The set commands here do not affect the contents of the VRAM directly, only the contents of the register, it's the 'Ld (hl), e' command which is altering VRAM. HL is the pointer to the VRAM address, made up of the H L pair - The set command (along with the ADC) is being used to alter the VRAM destin...
- Sun Feb 20, 2022 3:33 am
- Forum: PC-Engine Assembly Programming
- Topic: Lesson P33 - Hardware Sprites on the PC Engine (TurboGrafx-16)
- Replies: 6
- Views: 12328
Re: Lesson P33 - Hardware Sprites on the PC Engine (TurboGrafx-16)
Yes, You should do either of those things! To my knowledge, most systems don't have an 'off function' for hardware sprites. I think setting the sprite to an offscreen Y position will be best, as most systems have a smallish horizontal sprite limit of 8 or so sprites (even if the hardware is capable ...
- Tue Dec 21, 2021 5:13 am
- Forum: Chibi-News!
- Topic: Seasons Greetings!
- Replies: 0
- Views: 9593
Seasons Greetings!
Here's wishing all my followers a Merry Christmas, and a Happy New Year! I hope retro-santa brings you all the Xmas Pressies you're hoping for, and you have a generally fantastic holiday! If you're bored over Xmas and looking for educational content, You can view my Xmas newsletter showing all recen...
- Sat Dec 18, 2021 9:32 am
- Forum: PC-Engine Assembly Programming
- Topic: Lesson P33 - Hardware Sprites on the PC Engine (TurboGrafx-16)
- Replies: 6
- Views: 12328
Re: Lesson P33 - Hardware Sprites on the PC Engine (TurboGrafx-16)
I don 't think you have any choice but to do it with software.
I'm not aware that the PC Engine can do any kind of transparency or other 'calculated' effects like Xor
I'm not aware that the PC Engine can do any kind of transparency or other 'calculated' effects like Xor