Search found 473 matches
- Wed Apr 24, 2019 12:49 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Lesson P35 - Playing Digital Sound with WAV on the AY!
- Replies: 0
- Views: 4573
Lesson P35 - Playing Digital Sound with WAV on the AY!
http://www.chibiakumas.com/z80/platform4.php#LessonP35
We've looked before at normal sounds, but lets start to learn how we can convert WAV files so we can play them back on 8 bit machines for Speech and SFX!
Lets take a look!
- Wed Apr 24, 2019 12:47 pm
- Forum: Camputers Lynx Assembly Programming
- Topic: Video: Lesson P34 - Sound and Keyboard on the Camputers Lynx
- Replies: 0
- Views: 5762
Video: Lesson P34 - Sound and Keyboard on the Camputers Lynx
https://youtu.be/-iKv2DhdVS4 www.chibiakumas.com/z80/platform4.php#LessonP34 The Keyboard and sound of the Lynx will be pretty familiar to regulars of these tutorials! The sound is basically an upgraded spectrum (With Volume levels) and the keyboard is pretty similar to the CPC or Spectrum... Lets ...
- Wed Apr 24, 2019 12:44 pm
- Forum: Camputers Lynx Assembly Programming
- Topic: Video: Lesson P33 - Bitmap Graphics on the Camputers Lynx
- Replies: 3
- Views: 10557
Video: Lesson P33 - Bitmap Graphics on the Camputers Lynx
https://youtu.be/kaTar_i2s10 www.chibiakumas.com/z80/platform4.php#LessonP33 The Camputers Lynx has a very unusual screen layout, it's screen memory conflicts with the normal memory, the effect of this is we cannot use the stack during the writing procedure when we have the video ram paged in. Lets...
- Wed Apr 24, 2019 12:43 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Video: Lesson P32 - Hardware Sprites on the CPC+
- Replies: 0
- Views: 4851
Video: Lesson P32 - Hardware Sprites on the CPC+
www.chibiakumas.com/z80/platform4.php#LessonP32
The CPC Plus is capable of better palettes, but it's prime feature is sixteen 16 color 16x16 sprites... These are separate from screen mode, so are 16 color even in 4 color mode 1...
Lets take a look!
- Wed Apr 24, 2019 12:41 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P31 - Hardware Sprites on the MSX1!
- Replies: 24
- Views: 20842
- Wed Apr 24, 2019 12:39 pm
- Forum: Master System & GameGear Assembly Programming
- Topic: Video: Lesson P31 - Hardware Sprites on the Master System / Game Gear
- Replies: 10
- Views: 9751
Video: Lesson P31 - Hardware Sprites on the Master System / Game Gear
www.chibiakumas.com/z80/platform4.php#LessonP31
SMS /GG sprites are much easier, so we'll take a look at them
- Wed Apr 24, 2019 12:34 pm
- Forum: Gameboy Assembly Programming
- Topic: Video: Lesson P30 - Hardware Sprites on the gameboy
- Replies: 0
- Views: 5559
Video: Lesson P30 - Hardware Sprites on the gameboy
www.chibiakumas.com/z80/platform3.php#LessonP30
The Gameboy has 'Hardware sprites'... these are drawn by the graphics hardware, so are very fast, but are limited in size, and number.
- Wed Apr 24, 2019 12:31 pm
- Forum: Master System & GameGear Assembly Programming
- Topic: Video: Lesson P29 - Hardware detection and Bank Switching on the Sega Mastersystem/GameGear
- Replies: 2
- Views: 8040
Video: Lesson P29 - Hardware detection and Bank Switching on the Sega Mastersystem/GameGear
www.chibiakumas.com/z80/platform3.php#LessonP29
It's time to move onto the consoles, lets see how we can detect the platform we're on, and how to use extra rom banking on those systems
- Wed Apr 24, 2019 12:29 pm
- Forum: Gameboy Assembly Programming
- Topic: Video: Lesson P29 - Hardware detection and Bank Switching on the Gameboy/GBC
- Replies: 0
- Views: 5160
Video: Lesson P29 - Hardware detection and Bank Switching on the Gameboy/GBC
www.chibiakumas.com/z80/platform3.php#LessonP29
It's time to move onto the consoles, lets see how we can detect the platform we're on, and how to use extra rom banking on those systems
- Wed Apr 24, 2019 12:28 pm
- Forum: Sam Coupe Assembly Programming
- Topic: Lesson P28 - Bankswitching and hardware detection on the Sam Coupe
- Replies: 0
- Views: 4974
Lesson P28 - Bankswitching and hardware detection on the Sam Coupe
https://youtu.be/1l2hAc285rs www.chibiakumas.com/z80/platform3.php#LessonP28 The Sam Coupe has an incredible spec for a 8-bit system, with a MINIMUM of 256k, and many machines having a whopping 512k... the SAM is a memory monster! Unfortunately.... it doesn't have as flexible memory mapping as the ...