Search found 34 matches
- Sun Aug 22, 2021 5:28 pm
- Forum: NeoGeo Assembly Programming
- Topic: Lesson P25 - Hardware Sprites on the NeoGeo
- Replies: 4
- Views: 6345
Re: Lesson P25 - Hardware Sprites on the NeoGeo
Awesome, thanks! I had been using another tool called Neo-Geo Graphics Tool Suite (NGGTS, or "Nuggets" as I affectionately call it) that was holding me over in the meantime.
- Fri Jun 18, 2021 4:48 pm
- Forum: Show and Tell
- Topic: NEO GEO Japanese Traditional Script
- Replies: 0
- Views: 5480
NEO GEO Japanese Traditional Script
I'm trying to make a ninja game for the Neo Geo so I thought it would be cool if the intro cutscene had a letter written in traditional Japanese style (writing top to bottom, right to left.) The NEOGEO has a built-in Japanese font that makes this pretty easy. konnichiwa_sekai.PNG The source code for...
- Fri Jun 04, 2021 11:19 pm
- Forum: NeoGeo Assembly Programming
- Topic: Lesson P25 - Hardware Sprites on the NeoGeo
- Replies: 4
- Views: 6345
Re: Lesson P25 - Hardware Sprites on the NeoGeo
I added just one line of code to your SetSprite routine to enable animations. SetSprite: movem.l d0-d7,-(sp) ;d0 = hdwr sprite number ;d1 = x pos ;d2 = y pos ;d3 = pattern number ;d4 = palette. ;d5 = animation type (#$00 = no anim, #$08 or #$0C = 8 frames, #$04 = 4 frames. All animation frames must ...
- Sat May 29, 2021 9:34 pm
- Forum: Atari Lynx Assembly Programming
- Topic: Video: Lesson P4 - Bitmap Functions on the Atari Lynx
- Replies: 3
- Views: 11613
Re: Video: Lesson P4 - Bitmap Functions on the Atari Lynx
I had similar problems with running the Lesson 1 6502 code on NES emulators, they all seemed to work differently. Most of those problems were solved by clearing the RAM on startup. This may seem redundant but on real hardware not everything defaults to zero
- Sat May 29, 2021 1:01 am
- Forum: NeoGeo Assembly Programming
- Topic: Shrinking Sprites - Out of Sync
- Replies: 0
- Views: 5182
Shrinking Sprites - Out of Sync
I understand that chained sprites cannot use the vertical shrink factor for scaling, only the anchor sprite can. With that in mind I have the following code and it's functional (I cut out everything that isn't responsible for this bug): pushall ;this macro pushes all regs except a7 onto the stack su...
- Mon May 24, 2021 2:14 am
- Forum: General 68000 Assembly
- Topic: Joypad Code Executed At Startup?
- Replies: 0
- Views: 4447
Joypad Code Executed At Startup?
I was fiddling with the Joystick test rom for Neo Geo and ran into this problem, but I seem to recall something similar happening to me on Commodore 64 and Gameboy Advance so I'm not sure which board this belongs in but anyway... The Joypad routine doesn't check the buttons on Neo Geo (I believe it ...
- Sun May 23, 2021 11:14 pm
- Forum: NeoGeo Assembly Programming
- Topic: Missing Files?
- Replies: 5
- Views: 3996
Re: Missing Files?
Finally got it to work!
- Sun May 23, 2021 8:20 pm
- Forum: NeoGeo Assembly Programming
- Topic: Missing Files?
- Replies: 5
- Views: 3996
Re: Missing Files?
I got the file but this is what happens now: \Utils\Vasm\vasmNEO.bat NEO_HelloWorld.asm X:\Sources\HelloWorld nopause Process started >>> vasm 1.8e (c) in 2002-2018 Volker Barthelmann vasm M68k/CPU32/ColdFire cpu backend 2.3c (c) 2002-2018 Frank Wille vasm motorola syntax module 3.12 (c) 2002-2018 F...
- Sun May 23, 2021 8:19 pm
- Forum: NeoGeo Assembly Programming
- Topic: Missing Files?
- Replies: 5
- Views: 3996
Re: Missing Files?
I got the file but this is what happens now:
- Sun May 23, 2021 8:01 pm
- Forum: NeoGeo Assembly Programming
- Topic: Missing Files?
- Replies: 5
- Views: 3996
Re: Missing Files?
I thought I already took care of that... Oh well. I know a Neo Geo expert and I'll ask him