Search found 473 matches

by akuyou
Wed Apr 24, 2019 12:49 pm
Forum: Amstrad CPC Assembly Programming
Topic: Lesson P35 - Playing Digital Sound with WAV on the AY!
Replies: 0
Views: 4521

Lesson P35 - Playing Digital Sound with WAV on the AY!



http://www.chibiakumas.com/z80/platform4.php#LessonP35

We've looked before at normal sounds, but lets start to learn how we can convert WAV files so we can play them back on 8 bit machines for Speech and SFX!

Lets take a look!
by akuyou
Wed Apr 24, 2019 12:47 pm
Forum: Camputers Lynx Assembly Programming
Topic: Video: Lesson P34 - Sound and Keyboard on the Camputers Lynx
Replies: 0
Views: 5674

Video: Lesson P34 - Sound and Keyboard on the Camputers Lynx

https://youtu.be/-iKv2DhdVS4 www.chibiakumas.com/z80/platform4.php#LessonP34 The Keyboard and sound of the Lynx will be pretty familiar to regulars of these tutorials! The sound is basically an upgraded spectrum (With Volume levels) and the keyboard is pretty similar to the CPC or Spectrum... Lets ...
by akuyou
Wed Apr 24, 2019 12:44 pm
Forum: Camputers Lynx Assembly Programming
Topic: Video: Lesson P33 - Bitmap Graphics on the Camputers Lynx
Replies: 3
Views: 9579

Video: Lesson P33 - Bitmap Graphics on the Camputers Lynx

https://youtu.be/kaTar_i2s10 www.chibiakumas.com/z80/platform4.php#LessonP33 The Camputers Lynx has a very unusual screen layout, it's screen memory conflicts with the normal memory, the effect of this is we cannot use the stack during the writing procedure when we have the video ram paged in. Lets...
by akuyou
Wed Apr 24, 2019 12:43 pm
Forum: Amstrad CPC Assembly Programming
Topic: Video: Lesson P32 - Hardware Sprites on the CPC+
Replies: 0
Views: 4800

Video: Lesson P32 - Hardware Sprites on the CPC+



www.chibiakumas.com/z80/platform4.php#LessonP32

The CPC Plus is capable of better palettes, but it's prime feature is sixteen 16 color 16x16 sprites... These are separate from screen mode, so are 16 color even in 4 color mode 1...

Lets take a look!
by akuyou
Wed Apr 24, 2019 12:34 pm
Forum: Gameboy Assembly Programming
Topic: Video: Lesson P30 - Hardware Sprites on the gameboy
Replies: 0
Views: 5479

Video: Lesson P30 - Hardware Sprites on the gameboy



www.chibiakumas.com/z80/platform3.php#LessonP30

The Gameboy has 'Hardware sprites'... these are drawn by the graphics hardware, so are very fast, but are limited in size, and number.
by akuyou
Wed Apr 24, 2019 12:31 pm
Forum: Master System & GameGear Assembly Programming
Topic: Video: Lesson P29 - Hardware detection and Bank Switching on the Sega Mastersystem/GameGear
Replies: 2
Views: 7393

Video: Lesson P29 - Hardware detection and Bank Switching on the Sega Mastersystem/GameGear



www.chibiakumas.com/z80/platform3.php#LessonP29

It's time to move onto the consoles, lets see how we can detect the platform we're on, and how to use extra rom banking on those systems
by akuyou
Wed Apr 24, 2019 12:29 pm
Forum: Gameboy Assembly Programming
Topic: Video: Lesson P29 - Hardware detection and Bank Switching on the Gameboy/GBC
Replies: 0
Views: 5083

Video: Lesson P29 - Hardware detection and Bank Switching on the Gameboy/GBC



www.chibiakumas.com/z80/platform3.php#LessonP29

It's time to move onto the consoles, lets see how we can detect the platform we're on, and how to use extra rom banking on those systems
by akuyou
Wed Apr 24, 2019 12:28 pm
Forum: Sam Coupe Assembly Programming
Topic: Lesson P28 - Bankswitching and hardware detection on the Sam Coupe
Replies: 0
Views: 4893

Lesson P28 - Bankswitching and hardware detection on the Sam Coupe

https://youtu.be/1l2hAc285rs www.chibiakumas.com/z80/platform3.php#LessonP28 The Sam Coupe has an incredible spec for a 8-bit system, with a MINIMUM of 256k, and many machines having a whopping 512k... the SAM is a memory monster! Unfortunately.... it doesn't have as flexible memory mapping as the ...

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