Search found 33 matches

by Kitsune Mifune
Fri Nov 01, 2019 8:09 pm
Forum: Introductions
Topic: Hello from a beeb coder
Replies: 5
Views: 7146

Re: Hello from a beeb coder

Looks amazing!

I never used the beeb past some BASIC programming lessons in school, and I think the only game I played on it was Chuckie Egg. It's a great machine though and a potentially brilliant gaming platform, so it's good to see it being used to showcase some abilities.
by Kitsune Mifune
Fri Nov 01, 2019 8:04 pm
Forum: Show and Tell
Topic: A port of ChibiAkumas to Elektronika MS-0511
Replies: 2
Views: 3524

Re: A port of ChibiAkumas to Elektronika MS-0511

I'm sure Keith will be thrilled that you've targeted his game to convert as I can imagine that it's a big honour, and having the original programmer on hand will be a huge boon to your own development. I look forward to seeing updates on this conversion, because it will be great for comparisons and ...
by Kitsune Mifune
Tue Oct 29, 2019 12:53 pm
Forum: Amstrad CPC Assembly Programming
Topic: Code check - Jump routine for a player
Replies: 4
Views: 4614

Re: Code check - Jump routine for a player

That's good to know as I'm rewriting my code to make the player move and jump around by increments of 3 instead of 1, so using ADD, SUB, and now SBC will be really handy.

I guess I'm not as familiar with the wider instruction set as I'd like to be (or should be).

Thanks again!
by Kitsune Mifune
Mon Oct 28, 2019 11:09 am
Forum: Amstrad CPC Assembly Programming
Topic: Code check - Jump routine for a player
Replies: 4
Views: 4614

Re: Code check - Jump routine for a player

Thanks for the reply Keith, you actually helped me solve the issue because my brain was so fried I didn't think about the debugger, so thanks for reminding me. Just to say - I'm using the 8 bit registers in the down loop because SUB only works with them (as far as I know) and I couldn't do a SUB hl,...
by Kitsune Mifune
Sun Oct 27, 2019 4:28 pm
Forum: Amstrad CPC Assembly Programming
Topic: Code check - Jump routine for a player
Replies: 4
Views: 4614

Code check - Jump routine for a player

Thing have progressed and my player's move set is pretty much complete. I just have to make him jump up and down, which in theory is straightforward, but as always stuff doesn't work (the sprite goes all over the screen then crashes). I did a routine for a jumping code which to my eyes should work. ...
by Kitsune Mifune
Sun Oct 27, 2019 4:04 pm
Forum: Introductions
Topic: Hello from a newbie
Replies: 4
Views: 4595

Re: Hello from a newbie

Welcome to the forum. I'm new here myself, but so far it's the best place I've found for learning about programming.
by Kitsune Mifune
Fri Oct 25, 2019 7:19 am
Forum: Amstrad CPC Assembly Programming
Topic: 68k asm tilemap data to Z80
Replies: 4
Views: 5099

Re: 68k asm tilemap data to Z80

Brilliant! Cheers Keith.

It's so great having a teacher on hand to clarify these things.
by Kitsune Mifune
Thu Oct 24, 2019 3:58 pm
Forum: Amstrad CPC Assembly Programming
Topic: 68k asm tilemap data to Z80
Replies: 4
Views: 5099

68k asm tilemap data to Z80

Don't want to spam the forum with a wave of questions every day, but I'm about to tackle what I've been putting off for ages and that is getting some sort of background onto my game in the form of tiles and tilemaps. I'm just starting with a one screen area, and I'll figure out scrolling and hidden ...
by Kitsune Mifune
Thu Oct 24, 2019 12:22 pm
Forum: Introductions
Topic: Another noob on the pile!
Replies: 2
Views: 2897

Re: Another noob on the pile!

Thanks for the warm welcome Keith. Assembly of any kind has always been a bucket list thing for me. Doing stuff in Game Maker or modern languages that "looked" like it was from back in the day was fun, but it always felt like cheating. Overcoming the limitations of the hardware like all th...
by Kitsune Mifune
Thu Oct 24, 2019 12:09 pm
Forum: Amstrad CPC Assembly Programming
Topic: Using the 'ds' directive to make value containers
Replies: 3
Views: 4305

Re: Using the 'ds' directive to make value containers

Excellent, thanks for the replies chaps!

That really helps me out knowing how to throw values around with labels, and the debugger isn't going crazy reading different labels for different things now.

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