Fantastic work! I'll be taking a look at this over the week, and trying to get an understanding of it!
I'm hoping to do some more PDP-11 on my friday livestream, so hopefully I can make some more progress thanks to your help here.
Search found 472 matches
- Mon Nov 11, 2019 4:00 am
- Forum: PDP-11 Assembly Programming
- Topic: PDP-11
- Replies: 24
- Views: 26555
- Sat Nov 09, 2019 6:17 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P10 - Tilemap graphics on the MSX1
- Replies: 13
- Views: 13997
Re: Video: Lesson P10 - Tilemap graphics on the MSX1
I've made a new tutorial covering the use of 768 tile MSX1 mode to show a full screen color image on the MSX1 I've also upgraded akusprite editor so it outputs a second file with the color information in addition to the Black and White bitmap https://youtu.be/pobGYc2iPfE http://www.chibiakumas.com/z...
- Fri Nov 08, 2019 12:06 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Setting CRTC
- Replies: 4
- Views: 4488
Re: Setting CRTC
The Amstrad code works in pixels, so the screen is 320x200 My code works in Bytes, so the screen is 80x200 Using just one bytes for co-ordinates is more efficient, as the 8 bit cpu works with bytes faster than words, but your characters will probably move too fast across the screen... Oh, and if you...
- Thu Nov 07, 2019 11:06 pm
- Forum: PDP-11 Assembly Programming
- Topic: PDP-11
- Replies: 24
- Views: 26555
Re: PDP-11
Thanks for all your help with this... I'm sure you're saving me weeks of work here - I'd be fumbling around for days figuring this stuff out!
- Thu Nov 07, 2019 3:24 am
- Forum: MSX & MSX2 Assembly Programming
- Topic: Video: Lesson P10 - Tilemap graphics on the MSX1
- Replies: 13
- Views: 13997
Re: Video: Lesson P10 - Tilemap graphics on the MSX1
Lesson 10 used AkuSprite Editor to create a tile image onscreen, but it only used the 256 tile limited mode, not the one spit into 3 https://www.chibiakumas.com/z80/platform.php#LessonP10 I will make an example for you of loading an image that uses 3x256 tilemaps - however please note AkuSprite Edit...
- Wed Nov 06, 2019 11:21 pm
- Forum: MSX & MSX2 Assembly Programming
- Topic: Lesson H3 - Hello World on the MSX / MSX2
- Replies: 3
- Views: 10624
Re: Lesson H3 - Hello World on the MSX / MSX2
I'm sorry, I can't help you with this, I'm only a software person... I've no experience of circuit design, my MSX game was released on floppy disk Maybe someone else can advise, but I think you'll have more luck on MSX.org - there's a lot of MSX specialists who can point you in the right direction f...
- Wed Nov 06, 2019 11:15 pm
- Forum: Chibi-News!
- Topic: Site "Resource Limit Exceeded"
- Replies: 0
- Views: 4369
Site "Resource Limit Exceeded"
Please excuse the errors on this site today... for some reason the website is receiving around 10x it's normal traffic today... and as per usual it's all search engine spam (95% of normal traffic is also total spam) I'll try to do what I can. Update: 99%+ of hits coming from China! I've changed Clou...
- Wed Nov 06, 2019 8:36 pm
- Forum: Amstrad CPC Assembly Programming
- Topic: Setting CRTC
- Replies: 4
- Views: 4488
Re: Setting CRTC
'Sync Width' is the size of the sync pulse (the offscreen bits) You want to change Reg 1 - Hdisp This will change the width of the screen to 32 characters wide. ld c,&01 ; Load Register (&01 = H Disp) ld a,32 ; Load value (Set Speccy screen size of 32 chars) ld b,&bc out (c),c inc b out ...
- Wed Nov 06, 2019 8:23 pm
- Forum: General Z80 Programming
- Topic: I'm new
- Replies: 11
- Views: 10956
Re: I'm new
I mis-spoke when I said DevTools.7z - the file you extracted was correct, but when I did it, it worked, I can only assume something is going wrong on your machine... I can't help you any more at this time, I can't work out what is wrong, there's too many possible factors. I will create a new set of ...
- Mon Nov 04, 2019 9:08 pm
- Forum: Show and Tell
- Topic: Final Fight CPC (VERY early demo video)
- Replies: 5
- Views: 5257
Re: Final Fight CPC (VERY early demo video)
That looks great! The animation is fantastic, and the sprites don't look like they've suffered from recoloring/resizing. Things will certainly get slower when you add backgrounds and other sprites, music etc, but they'll also get faster as you learn better ways to code things - so I wouldn't worry a...