Search found 473 matches
- Sun Sep 01, 2019 9:16 pm
- Forum: Amiga Assembly Programming
- Topic: Lesson P17 - Palette Definitions on the Amiga
- Replies: 0
- Views: 4449
Lesson P17 - Palette Definitions on the Amiga
http://www.chibiakumas.com/68000/platfo ... #LessonP17
The Amiga uses up to 32 colors onscreen, and each color is defined by a 4 bit per channel definition... The Amiga Palette definitions are contained in the Copperlist
Lets learn how to make changes to the colors!
- Sun Sep 01, 2019 9:14 pm
- Forum: Genesis / Megadrive Programming
- Topic: Lesson P16 - Palette Definitions on the Genesis
- Replies: 0
- Views: 4281
Lesson P16 - Palette Definitions on the Genesis
http://www.chibiakumas.com/68000/platfo ... #LessonP16
The Genesis uses 3 bits per color channel, while more limited than systems like the SNES, this is still perfectly adequate for most purposes,
The Genesis can have up to 4 palettes of 16 colors each.
- Sun Sep 01, 2019 9:12 pm
- Forum: NeoGeo Assembly Programming
- Topic: Lesson P15 - Palette Definitions on the NeoGeo
- Replies: 0
- Views: 4459
Lesson P15 - Palette Definitions on the NeoGeo
http://www.chibiakumas.com/68000/platfo ... #LessonP15
The NeoGeo uses 5 bits per channel, has 16 colors per palette, and up to 256 palettes!
Lets learn how to set the colors on the Neo Geo!
- Sun Sep 01, 2019 9:09 pm
- Forum: Atari ST Assembly Programming
- Topic: Lesson P14 - Palette definitions on the Atari ST
- Replies: 0
- Views: 7288
Lesson P14 - Palette definitions on the Atari ST
http://www.chibiakumas.com/68000/platfo ... #LessonP14
While later versions may have had better color, the basic Atari uses 3 bits per channel, Lets learn how to set the colors with our palette
- Sun Sep 01, 2019 9:07 pm
- Forum: X68000 Assembly Programming
- Topic: Lesson P13 - Palette definitions on the X68000
- Replies: 0
- Views: 4470
Lesson P13 - Palette definitions on the X68000
https://youtu.be/UNi03ncGwsA http://www.chibiakumas.com/68000/platform2.php#LessonP13 The x68000 has a great palette, using 15 bits per color!... We just need to write to the correct memory address... In these tutorials we use a common format on all platforms, which is one nibble per channel, we ju...
- Sun Sep 01, 2019 8:00 am
- Forum: PDP-11 Assembly Programming
- Topic: PDP-11
- Replies: 24
- Views: 27012
Re: PDP-11
I've now had some success with the pdpy11 assembler, and got some simple code running on E11
https://github.com/imachug/pdpy11
https://github.com/imachug/pdpy11
- Fri Aug 23, 2019 11:28 pm
- Forum: Show and Tell
- Topic: A short message
- Replies: 2
- Views: 4681
Re: A short message
Heh!, very good!
I understand your comments on bitplanes, The pixel layout of the AtariST seems especially weird if you ask me.
I will now listen to some tracks on your soundcloud!
I understand your comments on bitplanes, The pixel layout of the AtariST seems especially weird if you ask me.
I will now listen to some tracks on your soundcloud!
- Tue Aug 20, 2019 11:12 pm
- Forum: PDP-11 Assembly Programming
- Topic: PDP-11
- Replies: 24
- Views: 27012
Re: PDP-11
@aberrant Can you suggest an emulator and assembler for a PDP-11 beginner? I've been having a quick play this morning with Macro-11 and E11, but I can't find a 'hello world' example that compiles and works, more worrying, MACRO-11 crashes during compiling some of the samples (with no output) which i...
- Mon Aug 19, 2019 10:50 am
- Forum: Show and Tell
- Topic: A port of TimePilot for Atari XL/XE
- Replies: 2
- Views: 7177
Re: A port of TimePilot for Atari XL/XE
That's great! I'm not really that skilled with the Atari 8 bits, but what you've done here looks like you've pushed the hardware really hard. Of course you're welcome to show off older projects, (1 year is hardly old anyway) And especially if the source is available - that's something others can lea...
- Mon Aug 19, 2019 10:42 am
- Forum: Show and Tell
- Topic: Bushido Bomb
- Replies: 6
- Views: 9090
Re: Bushido Bomb
That's a cool little game! The bomb characters are really cute... it kind of reminds me of 'smash bros' or something like that!... I'm not familiar with GiantBomb, so I probably don't get the jokes. You say you took just a month to develop this? that's really impressive - amazing work! running it fr...