Lesson P34 - Hardware Sprites on the NES / Famicom

NES Programming
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akuyou
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Lesson P34 - Hardware Sprites on the NES / Famicom

Post by akuyou » Tue Oct 22, 2019 9:12 pm

The NES and Famicom use a graphics system called the PPU - they are also Tile / Sprite based systems, with a grid of 8x8 tiles in the background.

As with the PCE, we'll use these to draw our Chibiko character bitmap to the screen as a set of tiles.



https://www.chibiakumas.com/6502/platfo ... #LessonP34
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

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