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Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Posted: Wed Apr 24, 2019 9:44 pm
by akuyou


http://www.chibiakumas.com/6502/platform.php#LessonP5

The PC Engine is a Tile/Sprite based system capable of 16 colors per tile...

We're going to learn how to use these tiles to draw our 'Chibiko' character onto the screen

Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Posted: Tue Apr 07, 2020 8:35 am
by laoong
Hi.
I've been lucky to buy a PC-Engine recently and the sd-card. I've checked your code and it works fine as it can be seen on the image.

great work! :ThumbsUp

Image

Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Posted: Tue Apr 07, 2020 9:56 pm
by akuyou
Wow, that's fantastic!

Thanks for trying it out!

Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Posted: Mon Oct 05, 2020 5:54 pm
by pcekid
Hey man, I'm trying to use your code for cc65 compiler but failed so far, the screen is not cleared correctly, but I am sure that I did something wrong in the project, config or something else lol. I tried to ask Nesdev forum but no answers yet. I know the best way is to start over and try to build a project from scratch, but first I decided to ask if someone was able to set up a project for the PCE console with this compiler.

UPD: All clear, I think I did it. I updated the post from the link above.