The PC Engine is a Tile/Sprite based system capable of 16 colors per tile...
We're going to learn how to use these tiles to draw our 'Chibiko' character onto the screen
Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
Posted: Tue Apr 07, 2020 8:35 am
by laoong
Hi.
I've been lucky to buy a PC-Engine recently and the sd-card. I've checked your code and it works fine as it can be seen on the image.
great work!
Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
Posted: Tue Apr 07, 2020 9:56 pm
by akuyou
Wow, that's fantastic!
Thanks for trying it out!
Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
Posted: Mon Oct 05, 2020 5:54 pm
by pcekid
Hey man, I'm trying to use your code for cc65 compiler but failed so far, the screen is not cleared correctly, but I am sure that I did something wrong in the project, config or something else lol. I tried to ask Nesdev forum but no answers yet. I know the best way is to start over and try to build a project from scratch, but first I decided to ask if someone was able to set up a project for the PCE console with this compiler.
UPD: All clear, I think I did it. I updated the post from the link above.