Video: Lesson P9 - Tilemap graphics on the Gameboy and Gameboy Color

GB & Gameboy Color Programming (with the GBZ80 CPU)
Post Reply
User avatar
akuyou
Posts: 563
Joined: Mon Apr 22, 2019 3:19 am
Contact:

Video: Lesson P9 - Tilemap graphics on the Gameboy and Gameboy Color

Post by akuyou » Wed Apr 24, 2019 9:03 am



www.chibiakumas.com/z80/platform.php#LessonP9

We can run the same Hello world example with the Chibiko bitmap on the Gameboy and Gameboy Color

We still have to work in Tiles on the Gameboy, but unlike the SMS/GG the Gameboy uses 'Memory Mapped' video memory, so we just write it to our memory range, with no OUT commands!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

Post Reply

Return to “Gameboy Assembly Programming”