Video: Lesson P6 - Bitmap Functions on the Amiga

ASM development for the Commodore Amiga
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akuyou
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Video: Lesson P6 - Bitmap Functions on the Amiga

Post by akuyou » Wed Apr 24, 2019 1:42 pm



http://www.chibiakumas.com/68000/platform.php#LessonP6

The Amiga is essentially a 'bitmap' based system, we allocate an area of memory to be our screen data, and we can write data into that area to get our pixels on the screen,

However there are some complexities to getting things working, so lets learn how to make it behave!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

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