Lesson P24 - Hardware Sprites on the X68000

ASM Development for the Sharp x68000 (X68k)
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akuyou
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Lesson P24 - Hardware Sprites on the X68000

Post by akuyou » Tue Oct 22, 2019 8:48 pm

Being based on arcade hardware, the x68k has considerable graphical capabilities for sprites, but as with many things, they're a little tricky to get going... especially as much of the documentation is in Japanese... but with a bit of work, we can figure it out!



https://www.chibiakumas.com/68000/platf ... #LessonP24
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

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