Lesson P27 - Hardware Sprites on the Genesis / Megadrive

ASM Programming for the Genesis / Megadrive
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akuyou
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Lesson P27 - Hardware Sprites on the Genesis / Megadrive

Post by akuyou » Tue Oct 22, 2019 8:56 pm

The Genesis is capable of up to 80 Hardware Sprites onscreen, each of which can be from 8x8 pixels to 32x32...

Lets learn to use the Genesis sprites!



https://www.chibiakumas.com/68000/platf ... #LessonP27
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

John
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Re: Lesson P27 - Hardware Sprites on the Genesis / Megadrive

Post by John » Sat Jun 12, 2021 10:05 pm

Hello Keith, Are you making a version of Chibiakumas game for Megadrive,master system/Game gear,NES,game boy or SNES?

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akuyou
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Re: Lesson P27 - Hardware Sprites on the Genesis / Megadrive

Post by akuyou » Sun Jun 13, 2021 7:26 am

No, ChibiAkumas Ep1+2 are a finished project, and I have no intention of going back to them.
They weren't popular enough to justify the time of porting to another system anyway (the game only sold a few dozen copies on CPC/MSX/SMS/ENT)

I'll be making more games with the ChibiAkumas characters, which may appear on the systems you mention, but it's tough, because porting 'quality' games takes huge amounts of time and effort (6 months to port EP1, 10 months to write EP2), and it's difficult to put that time in when I don't really gain anything in return.

I'm trying to aim lower, and make simpler games in ways that are easier to port to more systems, but really it's the tutorials that are in demand, not my games.
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

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