Video: Lesson P10 - Tilemap graphics on the MSX1

MSX & MSX2 including the V9990 GPU (V9K)
Lee
Posts: 23
Joined: Sun Oct 10, 2021 1:26 am

Re: Video: Lesson P10 - Tilemap graphics on the MSX1

Post by Lee » Tue Oct 12, 2021 12:52 am

https://www.youtube.com/watch?v=mKhbQGI6r9U

Video lesson Aku21.At 16:08 you mention it.

User avatar
akuyou
Posts: 562
Joined: Mon Apr 22, 2019 3:19 am
Contact:

Re: Video: Lesson P10 - Tilemap graphics on the MSX1

Post by akuyou » Tue Oct 12, 2021 1:08 am

It's part of the ChibiAkumas source code:
http://www.chibiakumas.com/download/V1666-Src.7z

Warning!
I no longer use this code, It's too complex and there's too many interlinking parts, so I cannot provide further support on it.
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

Lee
Posts: 23
Joined: Sun Oct 10, 2021 1:26 am

Re: Video: Lesson P10 - Tilemap graphics on the MSX1

Post by Lee » Tue Oct 12, 2021 8:06 am

So do you have an MSX RLE decompressor that comes without a warning?

User avatar
akuyou
Posts: 562
Joined: Mon Apr 22, 2019 3:19 am
Contact:

Re: Video: Lesson P10 - Tilemap graphics on the MSX1

Post by akuyou » Tue Oct 12, 2021 9:02 am

Take a look here:
https://www.chibiakumas.com/z80/multipl ... #LessonM11

You'll have to write your own MSX decompressor, but it shouldn't be too hard,
I've not written one yet as I've not written any games large enough to need it.
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

Post Reply

Return to “MSX & MSX2 Assembly Programming”