Video: Lesson P4 - Bitmap Functions on the Sinclair QL

ASM Development for the Sinclair QL
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akuyou
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Video: Lesson P4 - Bitmap Functions on the Sinclair QL

Post by akuyou » Wed Apr 24, 2019 1:38 pm



http://www.chibiakumas.com/68000/platform.php#LessonP4

The QL's graphics are visually very different to the other 16 bits (if you count the QL as 16 bit!!)

It uses a fixed palette, of 8 primaries (RGBCMYWb) in mode 8, or 4 in mode 4 (bRGW)
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

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