Video: Lesson P5 - Bitmap Functions on the Genesis

ASM Programming for the Genesis / Megadrive
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akuyou
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Video: Lesson P5 - Bitmap Functions on the Genesis

Post by akuyou » Wed Apr 24, 2019 1:40 pm



http://www.chibiakumas.com/68000/platform.php#LessonP5

The Genesis is a Tile - Sprite based system... this means we can't just plot data to the screen... we need to define our bitmap data as tiles in vram, then set those tiles as visible onscreen...

Lets give it a go!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

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