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Dev Kit 2021

Posted: Sat Oct 09, 2021 6:54 am
by heaven6502
when I downloaded the 2021 Edition of ChibiAkumas' the dev tool chain on my Win10 it doesn't work as it seems don't liking the \ on the paths?

when I am downloading the old "z80devkit" it works harmless and seamless assembling and launching.

anybody else experienced that?

Re: Dev Kit 2021

Posted: Mon Oct 11, 2021 9:52 am
by akuyou
Hi there!

I cannot lie, the 2021 kit has had very little testing (unlike the original) as I don't really have time these days, that said, I'm not aware of any problems with it.

So I can trouble shoot this can I ask

1. What Drive letter did the tools map to?
2. How did you start Notepad++
3. What ASM file did you try to compile (eg "2021_Lesson1.asm"
4. what build option did you choose (Eg "Vasm MSX1")

If you can provide a screenshot with whatever error you are getting it would help.

Update: Tested the devtools 2021 kit on a Win11 VM, and they seem to work OK, so at least they are compatible with the Win11 rounded corners!

Re: Dev Kit 2021

Posted: Tue Oct 12, 2021 6:21 pm
by heaven6502
ah... interesting... some sources work, some not... in the 2021

let me keep an eye and will let you know if my source assembles :D

Re: Dev Kit 2021

Posted: Tue Oct 12, 2021 6:25 pm
by heaven6502
\Utils\Vasm\vasmmsx1.bat heaven1.asm Z:\SrcMSX nopause
Process started >>>
vasm 1.8c (c) in 2002-2018 Volker Barthelmann
vasm 8080/gbz80/z80/z180/rcmX000 cpu backend 0.3 (c) 2007,2009 Dominic Morris
vasm oldstyle syntax module 0.13f (c) 2002-2018 Frank Wille
vasm binary output module 1.8a (c) 2002-2009,2013,2015,2017 Volker Barthelmann

seg800a(acrwx1): 2185 bytes

error 3007: undefined symbol <prepareVram>

error 3007: undefined symbol <CLS>

error 3007: undefined symbol <DOINIT>

that's what's happening with my source which run on the old dev kit. that's the console output.

is there a VASM difference on the MSX build chain?

Re: Dev Kit 2021

Posted: Tue Oct 12, 2021 8:11 pm
by heaven6502
and regarding AkuSprite Editor...

I am trying to export raw bitmap for MSX1. and I just got a 24kb RAW file bit no .RAW.COL like in the example folder and no color ram so to say.

but let me check...

3 complete tilesets in MODE2 if I am right = 256 * 3 * 8 for the bitmap data and 256 * 3 *8 for the color information?
that's 12kb not 24kb?

Re: Dev Kit 2021

Posted: Tue Oct 12, 2021 10:22 pm
by akuyou
Whoa, You've now mangled 3 questions into one.

Are you now saying DevTools 2021 do work? No explaination on what you were doing wrong?

Yes some sources don't work, I created 150 tutorials in the last year, it's an ever expanding amount of content to keep maintaining, and virtually no one donates, so the amount of time I can allocate to keeping everything workin it is - well basically non existent.

I don't know what heaven1.asm is, I guess it's yours, so it's your problem, If one of my unchanged examples doesn't work with the latest devtools I'll fix it, but that's all. If I try to second guess what you've done with your files I'll spend the rest of my life supporting other peoples mess.

Now You're complaining about akusprite editor too? UHH I have a headache.

Re: Dev Kit 2021

Posted: Wed Oct 13, 2021 6:08 am
by heaven6502
ah sorry for being confusing. I was more talking with my self... ;-)

so... to sum up.

It works so far. and yes. I thought myself that most tutorials are written over the years and not ported. So yes, it works.

Now I am running into some other issues (more on the tools now e.g. Sprite Editor) but that's nothing I can solve with my own tools written over the years. for my VIC-20 demo "Gnork!" I have written a custom bitmap converter separating data into color ram file and bitmap file so not a major issue.

and yes... me should not ask too many questions to a topic related to another. :D

I keep you updated when there is something on the screen.

PS. Love your book. Handy for me learning Z80.