Hi!
How can i debug m68k assembly code for the Sega Mega Drive? Can i use gdb? or if not what other tools are available?
Preferably for Debian Linux but Windows is fine too...
Sega Mega Drive debugger
Re: Sega Mega Drive debugger
Hi there,
The megadrive is on my list of platforms to tackle too
I've not tried it yet, but this emulator runs on windows/linux etc and has an integrated debugger. Debugging through an emulator on a modern PC is breeze compared to the tedium of the old days!
https://www.retrodev.com/blastem/
This is an excellent article on the the megadrive; https://www.gamedeveloper.com/design/ma ... me-in-2019
While it's not M68000 coding, I think for a first project I will give the C game library a try that it mentions.
- Matt
The megadrive is on my list of platforms to tackle too
I've not tried it yet, but this emulator runs on windows/linux etc and has an integrated debugger. Debugging through an emulator on a modern PC is breeze compared to the tedium of the old days!
https://www.retrodev.com/blastem/
This is an excellent article on the the megadrive; https://www.gamedeveloper.com/design/ma ... me-in-2019
While it's not M68000 coding, I think for a first project I will give the C game library a try that it mentions.
- Matt
Hobbyist coder for over 37 years! Last 20 years: C/C++, Windows, DirectX, OpenGL, Newton, JUCE, Godot.
Current collection: Atari; 2600, 800xl, 130xe, XEGS, 520stfm, 1040stfm, Lynx. SNES. Megadrive. GBA. PSP. 48k Speccy. C64, Amiga 500+. PS1, 2 & 3
Current collection: Atari; 2600, 800xl, 130xe, XEGS, 520stfm, 1040stfm, Lynx. SNES. Megadrive. GBA. PSP. 48k Speccy. C64, Amiga 500+. PS1, 2 & 3