Sure, the real question is is it worth it?
As you said, the market of 'real hardware' people is only going to shrink closer to closer zero over time. and no matter how hard you work or good a game you make, you'll never earn anything from a physical release - so is it even worth bothering to make ...
Search found 479 matches
- Sat Jul 09, 2022 11:02 pm
- Forum: Master System & GameGear Assembly Programming
- Topic: Video: Lesson P8 - Tilemap graphics on the Sega Master System & Game Gear
- Replies: 15
- Views: 62851
- Sat Jul 09, 2022 2:45 pm
- Forum: Master System & GameGear Assembly Programming
- Topic: Video: Lesson P8 - Tilemap graphics on the Sega Master System & Game Gear
- Replies: 15
- Views: 62851
Re: Video: Lesson P8 - Tilemap graphics on the Sega Master System & Game Gear
I've come across these kind of problems on the CPC and MSX, and it's basically trial and error until it works.
You have to read over the technical docs, come up with a hypothesis of what's going wrong, write a new version of the example that 'fixes' that possible problem, and repeat until the ...
You have to read over the technical docs, come up with a hypothesis of what's going wrong, write a new version of the example that 'fixes' that possible problem, and repeat until the ...
- Sat Jul 09, 2022 11:08 am
- Forum: Master System & GameGear Assembly Programming
- Topic: Video: Lesson P8 - Tilemap graphics on the Sega Master System & Game Gear
- Replies: 15
- Views: 62851
Re: Video: Lesson P8 - Tilemap graphics on the Sega Master System & Game Gear
Yeah, I'm afraid I don't really care if my examples work on real hardware or not - I'm a hobbyist, and I only ever state they work on emulators.
Testing and debugging for real hardware would take an impossible amount of time (I don't even own real hardware for many of the systems I develop for... I ...
Testing and debugging for real hardware would take an impossible amount of time (I don't even own real hardware for many of the systems I develop for... I ...
- Thu Jun 30, 2022 8:56 pm
- Forum: ZX Spectrum Assembly Programming
- Topic: Question about lesson S2 - Easy Sprites on the ZX Spectrum
- Replies: 3
- Views: 14020
Re: Question about lesson S2 - Easy Sprites on the ZX Spectrum
As you said, that's simply how the screen memory of the spectrum is organized. To my knowledge there's no simpler way of calculating a VRAM position on the speccy.
Try writing a routine that slowly fills the spectrum screen one byte at a time, and you'll see how the areas of the screen are ...
Try writing a routine that slowly fills the spectrum screen one byte at a time, and you'll see how the areas of the screen are ...
- Wed Jun 29, 2022 9:19 pm
- Forum: ZX Spectrum Assembly Programming
- Topic: Question about lesson S2 - Easy Sprites on the ZX Spectrum
- Replies: 3
- Views: 14020
Re: Question about lesson S2 - Easy Sprites on the ZX Spectrum
Can I ask if you've learned Z80 at this stage?
These tutorials assume you already understand Z80 before you try to get graphics on the screen.
You can see the documentation for this lesson here:
https://www.chibiakumas.com/z80/simplesamples.php#LessonS2
Unfortunately the screen co-ordinates on the ...
These tutorials assume you already understand Z80 before you try to get graphics on the screen.
You can see the documentation for this lesson here:
https://www.chibiakumas.com/z80/simplesamples.php#LessonS2
Unfortunately the screen co-ordinates on the ...
- Tue Jun 21, 2022 7:39 am
- Forum: Introductions
- Topic: Hello from Raleigh, NC!
- Replies: 1
- Views: 13142
Re: Hello from Raleigh, NC!
Welcome to the forum, and good luck with your assembly programming.
- Thu Jun 16, 2022 11:43 am
- Forum: General Off topic
- Topic: info on the book
- Replies: 6
- Views: 15962
Re: info on the book
The Index of the Volume 2?
I'm afraid it's Volume 1 that covers the Z80... am I misunderstanding what Index your talking about?
Volume 2 covers the 65816, 6809, ARM Thumb, Risc-V and PDP-11 as per the front cover
Volume 1 covered the Z80, 6502, 68000, 8086 and ARM
that said, The first chapter is ...
I'm afraid it's Volume 1 that covers the Z80... am I misunderstanding what Index your talking about?
Volume 2 covers the 65816, 6809, ARM Thumb, Risc-V and PDP-11 as per the front cover
Volume 1 covered the Z80, 6502, 68000, 8086 and ARM
that said, The first chapter is ...
- Wed Jun 15, 2022 1:00 am
- Forum: General Assembly Programming
- Topic: How to export an assembled file from VASM for disk use (Amiga)
- Replies: 3
- Views: 12874
Re: How to export an assembled file from VASM for disk use (Amiga)
If it's literally just the vasm command line your stuck with, maybe this will help?
https://www.chibiakumas.com/68000/hello ... p#LessonH6
https://www.chibiakumas.com/68000/hello ... p#LessonH6
- Mon Jun 13, 2022 9:53 pm
- Forum: General Assembly Programming
- Topic: How to export an assembled file from VASM for disk use (Amiga)
- Replies: 3
- Views: 12874
Re: How to export an assembled file from VASM for disk use (Amiga)
I'm afraid this isn't something I've done as my knowledge of the Amiga is fairly limited, as my preference is for the Genesis or X68 in the 68000 world.
VASM is just an assembler, so it will only get you to an binary file, you'll need to find something to allow you to 'inject' the final binary into ...
VASM is just an assembler, so it will only get you to an binary file, you'll need to find something to allow you to 'inject' the final binary into ...
- Thu Jun 09, 2022 1:16 pm
- Forum: General Off topic
- Topic: info on the book
- Replies: 6
- Views: 15962
Re: info on the book
Well thank you for your support! I hope the book lives up to your expectations.
I should have added, if you're using linux, my devtools package works very nicely on a Win 7 , or even Win XP VM.
I've used it on my linux machine from a Win7 VM, and often do so on my main pc (I use a steadystate VM ...
I should have added, if you're using linux, my devtools package works very nicely on a Win 7 , or even Win XP VM.
I've used it on my linux machine from a Win7 VM, and often do so on my main pc (I use a steadystate VM ...