Lesson P16 - Palette Definitions on the Genesis

ASM Programming for the Genesis / Megadrive
Post Reply
User avatar
akuyou
Posts: 489
Joined: Mon Apr 22, 2019 3:19 am
Contact:

Lesson P16 - Palette Definitions on the Genesis

Post by akuyou » Sun Sep 01, 2019 9:14 pm



http://www.chibiakumas.com/68000/platfo ... #LessonP16

The Genesis uses 3 bits per color channel, while more limited than systems like the SNES, this is still perfectly adequate for most purposes,

The Genesis can have up to 4 palettes of 16 colors each.
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

Post Reply

Return to “Genesis / Megadrive Programming”