Lesson P36 - Hardware Sprites on the C64

ASM development for the Commodore 64/128 and Commander X16
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Lesson P36 - Hardware Sprites on the C64

Post by akuyou » Tue Oct 22, 2019 9:19 pm

The Commodore 64 is capable of 8 hardware sprites on screen at the same time - and they can be 2 or 4 color just like the bitmap screen, but they don't need to be the same color depth as the screen, or even as each other... lets learn more!

https://www.chibiakumas.com/6502/platfo ... #LessonP36
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

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