Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
http://www.chibiakumas.com/6502/platform.php#LessonP5
The PC Engine is a Tile/Sprite based system capable of 16 colors per tile...
We're going to learn how to use these tiles to draw our 'Chibiko' character onto the screen
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809
Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
Hi.
I've been lucky to buy a PC-Engine recently and the sd-card. I've checked your code and it works fine as it can be seen on the image.
great work!

I've been lucky to buy a PC-Engine recently and the sd-card. I've checked your code and it works fine as it can be seen on the image.
great work!


Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
Wow, that's fantastic!
Thanks for trying it out!
Thanks for trying it out!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809
Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)
Hey man, I'm trying to use your code for cc65 compiler but failed so far, the screen is not cleared correctly, but I am sure that I did something wrong in the project, config or something else lol. I tried to ask Nesdev forum but no answers yet. I know the best way is to start over and try to build a project from scratch, but first I decided to ask if someone was able to set up a project for the PCE console with this compiler.
UPD: All clear, I think I did it. I updated the post from the link above.
UPD: All clear, I think I did it. I updated the post from the link above.