Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

PC-Engine AKA TurboGrafx-16 Programming
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akuyou
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Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Post by akuyou » Wed Apr 24, 2019 9:44 pm



http://www.chibiakumas.com/6502/platform.php#LessonP5

The PC Engine is a Tile/Sprite based system capable of 16 colors per tile...

We're going to learn how to use these tiles to draw our 'Chibiko' character onto the screen
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

laoong
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Joined: Thu Aug 08, 2019 10:51 am

Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Post by laoong » Tue Apr 07, 2020 8:35 am

Hi.
I've been lucky to buy a PC-Engine recently and the sd-card. I've checked your code and it works fine as it can be seen on the image.

great work! :ThumbsUp

Image

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akuyou
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Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Post by akuyou » Tue Apr 07, 2020 9:56 pm

Wow, that's fantastic!

Thanks for trying it out!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens

Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809

pcekid
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Re: Lesson P5 - Bitmap Functions on the PC Engine (TurboGrafx-16)

Post by pcekid » Mon Oct 05, 2020 5:54 pm

Hey man, I'm trying to use your code for cc65 compiler but failed so far, the screen is not cleared correctly, but I am sure that I did something wrong in the project, config or something else lol. I tried to ask Nesdev forum but no answers yet. I know the best way is to start over and try to build a project from scratch, but first I decided to ask if someone was able to set up a project for the PCE console with this compiler.

UPD: All clear, I think I did it. I updated the post from the link above.

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