https://www.youtube.com/watch?v=mKhbQGI6r9U
Video lesson Aku21.At 16:08 you mention it.
Video: Lesson P10 - Tilemap graphics on the MSX1
Re: Video: Lesson P10 - Tilemap graphics on the MSX1
It's part of the ChibiAkumas source code:
http://www.chibiakumas.com/download/V1666-Src.7z
Warning!
I no longer use this code, It's too complex and there's too many interlinking parts, so I cannot provide further support on it.
http://www.chibiakumas.com/download/V1666-Src.7z
Warning!
I no longer use this code, It's too complex and there's too many interlinking parts, so I cannot provide further support on it.
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809
Re: Video: Lesson P10 - Tilemap graphics on the MSX1
So do you have an MSX RLE decompressor that comes without a warning?
Re: Video: Lesson P10 - Tilemap graphics on the MSX1
Take a look here:
https://www.chibiakumas.com/z80/multipl ... #LessonM11
You'll have to write your own MSX decompressor, but it shouldn't be too hard,
I've not written one yet as I've not written any games large enough to need it.
https://www.chibiakumas.com/z80/multipl ... #LessonM11
You'll have to write your own MSX decompressor, but it shouldn't be too hard,
I've not written one yet as I've not written any games large enough to need it.
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter! // 「チビ悪魔」可笑しいゴシックSTG ! // Work in Progress: ChibiAliens
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809
Interested in CPU's :Z80,6502,68000,6809,ARM,8086,RISC-V
Learning: 65816,ARM,8086,6809