Screenshots

Title Screen Main Menu

Level 1 - Mountains

Level 1's theme was Rocky mountains and skeleton enemies. I had the idea of a Spider made out of Skeleton parts, so here is 'Skullder'!
The game boss battles have Spoof 'Boss approaching' messages parodying games like Zed-Blade and Blazing Star, in Chibi Akumas they are over long, rambling and completely useless!
Chibi Akumas - Level 1, Mountains Chibi Akumas - Level 1, Skull spider boss battle
Level 1 - Gameplay Level 1 - Boss battle

Level 2 - Forset

Level 2 was based on a forest, with strange Zombies! - The boss is the commercially unstoppable 'ZombiChi' - which is DEFINATELY NOT based on any popular characters out there!
Chibi Akumas - Level 2, Forest Chibi Akumas - Level 2 boss - Zombichu Loves you!
Level 2 -Zombie Forest Level 2 Boss..
ZombiChu Loves You!

Level 3 - River

Every 8 bit game needs a water level! I used the raster effects to make the screen submerge half way through. For the Boss battle I tried to do a common 8 bit trick - faking a 'superlarge' boss which was bigger than the screen!
Chibi Akumas - Level 3, River Chibi Akumas - Level 3 boss - Angler Grinder
Level 3, River Level 3 boss - Angler Grinder
Chibi Akumas - Level 3 boss - Angler Grinder
Level 3 boss - Angler Grinder

Level 4 - Caves

For Level 4 - I brought out all my 'secret tricks' - The screen colors change depending on what objects or enemies are illuminating the screen - a fire enemy makes the screen colored red - and killing it may blackout the screen! I added an option to use two alternating palettes to fake 'between' colors
But Color changes were just the start - Level 4 has two parts! The first scrolls Right to Left - and the second scrolls DOWN! the enemies on the vertical part were inspired by the classic shooter Xenon 2.
For the last boss I had something extra special - I used a smaller boss sprite, and a custom version of the 'Star Array' bullet code - using the spare memory for faster code - this 'Omega Array' version was capable of OVER ONE THOUSAND bullets onscreen! (4x256 omega + standard 96 star array)
Chibi Akumas - Caves Chibi Akumas - Caves
Level 4 - Caves (Red Light) Level 4 - Caves (Blue Light)
Chibi Akumas - Caves Vertical Chibi Akumas - Necromancer, Welcome to Bullet Hell!
Level 4 - Scrolling down! Level 4 - Last boss: The Necromancer
up to 1120 bullets onscreen

Cartoon Load screens and cut-sequences

in addition to the screens here, Each level has its own 'custscreen', the game has a 14 screen introduction!
Chibi Akumas - Homeless Street Vampire Chibi Akumas - Insert Disk (amiga parody)
Game Over Screen...
Homeless Street Vampire!
Set Disk Cutscreen
Chibi Akumas - Chinbiko is bored! Chibi Akumas - Chibiko beaten up!
Loading screen...
Chibiko is BORED!
Continue screen...
Beaten up Chibiko

Animated Gif Videos!

Level 1 - on a standrd 6128 Level 1 - on a 6128 PLUS
Level 1 - Boss Battle Level 2 - Zombie Forest!


The Titlescreen for Chibi Akuma(s)


Level 4 - Vertical part


Level 1 Boss

  Chibi Akuma(s) uses the ArkosPlayer Music Tracker
Chibi Akuma(s) would not have been possible without the following community websites: cpcwiki.eu, cantrell.org.uk,cpctech.cpc-live.com, tutorials.eeems.ca
The following software was used during Development:WinApe, ConvImgCpc,Krita

Warning!: This game is comedy fiction which contains graphic violence, bad language and religious themes which will be offensive to some people. the games rating is R-15, if you do not shows like "South Park" you will not enjoy this game
This game is not suitable for children - if you think a psychotic monster is a good role model for your kids I think you need to re-assess your parenting methods!
I do not condone or encourage any of actions portrayed in this game ! This is FICTION. if you cannot tell the difference between what is acceptable in a game and real life you should not be playing this - Killing people and drinking their blood is NOT COOL!... I despair that I have to point this crap out, but it seems I do

Some of the images on this website have had their colour enhanced for artistic effect and to represent the intended appearance of the character, I do not want to mislead people as to the standard of my game, so these images are marked with a red cross
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