Screenshots

All screenshots are of the original Ep1 on Amstrad CPC...
The new V1.666 looks much better! New screenshots coming soon!
Title Screen (CPC+) Main Menu

Level 1 - Mountains

Level 1's theme was Rocky mountains and skeleton enemies. I had the idea of a Spider made out of Skeleton parts, so here is 'Skullder'!
The game boss battles have Spoof 'Boss approaching' messages parodying games like Zed-Blade and Blazing Star, in Chibi Akumas they are over long, rambling and completely useless!
Chibi Akumas - Level 1, Mountains on CPC 6128 Chibi Akumas - Level 1, Skull spider boss battle on Spectrum 128k
Level 1 - Gameplay (CPC) Level 1 - Boss battle (ZX)

Level 2 - Forset

Level 2 was based on a forest, with strange Zombies! - The boss is the commercially unstoppable 'ZombiChi' - which is DEFINATELY NOT based on any popular characters out there!
Chibi Akumas - Level 2, Forest V9990 Chibi Akumas - Level 2 boss - Zombichu Loves you! - MSX2
Level 2 -Zombie Forest (MSX2+V9990) Level 2 Boss (MSX2)
ZombiChu Loves You! (dechu!)

Level 3 - River

Every 8 bit game needs a water level! I used the raster effects to make the screen submerge half way through. For the Boss battle I tried to do a common 8 bit trick - faking a 'superlarge' boss which was bigger than the screen!
Chibi Akumas - Level 3, River - CPC Chibi Akumas - Level 3 boss - Underwater - ZX Spectrum
Level 3, River (CPC+) Level 3 Underwater (ZX)
Chibi Akumas - Level 3 boss - Angler Grinder - V9990
Level 3 boss - Angler Grinder (MSX2+V9990)

Level 4 - Caves

For Level 4 - I brought out all my 'secret tricks' - The screen colors change depending on what objects or enemies are illuminating the screen - a fire enemy makes the screen colored red - and killing it may blackout the screen! I added an option to use two alternating palettes to fake 'between' colors
But Color changes were just the start - Level 4 has two parts! The first scrolls Right to Left - and the second scrolls DOWN! the enemies on the vertical part were inspired by the classic shooter Xenon 2.
For the last boss I had something extra special - I used a smaller boss sprite, and a custom version of the 'Star Array' bullet code - using the spare memory for faster code - this 'Omega Array' version was capable of OVER ONE THOUSAND bullets onscreen! (4x256 omega + standard 96 star array)
Chibi Akumas - Caves -MSX2 Chibi Akumas - Caves - MSX2 V9990
Level 4 - Caves (Red Light - MSX2) Level 4 - Caves (Blue Light - MSX2 V9990)
Chibi Akumas - Caves Vertical - CPC+ Chibi Akumas - Necromancer, Welcome to 8 bit Bullet Hell!
Level 4 - Scrolling down! (CPC+) Level 4 - Last boss: The Necromancer
up to 1280 bullets onscreen (ZX)

Cartoon Load screens and cut-sequences

in addition to the screens here, Each level has its own 'custscreen', the game has a 14 screen introduction!
Chibi Akumas - Homeless Street Vampire Chibi Akumas - Insert Disk
Game Over Screen (CPC+)...
Homeless Street Vampire!
Set Disk Cutscreen (ZX)
Chibi Akumas - Chibiko is bored! Chibi Akumas - Chibiko beaten up! MSX2+V9990
Loading screen...
Chibiko is BORED! (CPC)
Continue screen...
Beaten up Chibiko (MSX2+V9990)

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Buy my Assembly programming book
on Amazon in Print or Kindle!


Buy my Assembly programming book



Available worldwide!
Search 'ChibiAkumas' on
your local Amazon website!
Click here for more info!



































































































Buy my Assembly programming book
on Amazon in Print or Kindle!


Buy my Assembly programming book



Available worldwide!
Search 'ChibiAkumas' on
your local Amazon website!
Click here for more info!


























































































Buy my Assembly programming book
on Amazon in Print or Kindle!


Buy my Assembly programming book



Available worldwide!
Search 'ChibiAkumas' on
your local Amazon website!
Click here for more info!


























































































  Chibi Akuma(s) uses the ArkosPlayer Music Tracker
Chibi Akuma(s) would not have been possible without the following community websites: cpcwiki.eu, cantrell.org.uk,cpctech.cpc-live.com, tutorials.eeems.ca, MSX.org, grauw.nl, spectrumcomputing
The following software was used during Development:WinApe, Arnold, OpenMSX, Fuse, ConvImgCpc,Krita,Blender Openshot, Scribus

Warning!: This game is comedy fiction which contains graphic violence, bad language and religious themes which will be offensive to some people. the games rating is R-15, if you do not shows like "South Park" you will not enjoy this game
This game is not suitable for children - if you think a psychotic monster is a good role model for your kids I think you need to re-assess your parenting methods!
I do not condone or encourage any of actions portrayed in this game ! This is FICTION. if you cannot tell the difference between what is acceptable in a game and real life you should not be playing this - Killing people and drinking their blood is NOT COOL!... I despair that I have to point this crap out, but it seems I do

Some of the images on this website have had their colour enhanced for artistic effect and to represent the intended appearance of the character, I do not want to mislead people as to the standard of my game, so these images are marked with a red cross